MAL'S LIST OF LEARNED FORMS
Normal Animals:
- Wolf
- Dolphin
- Eagle
- Falcon
- Horse
- Camel
- Polar Bear
- Fish
- Shark
- Stag
- Hind
- Tiger
- Owl
- Boa Constrictor
- Crocodile
- Orca
- Large Dog
- Albatross
- Gorilla
- Spitting Cobra
- Kangaroo
- Gecko (for its clinging ability)
- Cheetah (for the running speed)
- Chameleon (for its camouflage abilities)
- Sea Snake (very poisonous)
- Electric Eel (for shocks and electric field sense)
- Bat (for the sonar)
Sentients:
- Male and female of all human racial types
- Various non-human intelligent Races
- A Human type with an absolute time sense
- A Human type with an inborn lightning mathematical ability;
- A Human type with an inborn photographic memory.
- A Human type with four arms
- A humanoid type which is the overlord class of an apparently idyllic medieval shadow and which can produce pheromones which make people inhaling them highly suggestible to verbal commands. They are immune to their own pheromones.
- A human type which can think about a number of things at once in parallel (Mal tried to develop this into a kind of mental defence where there are a number of false and possibly trapped 'extra' minds which are the first to be encountered by someone reading or attacking his mind). [GM comment on This : The problem with this as I see it is that anyone with an 'outside view' ie an attacker will quickly pick out the control (self) mind and (the same one?) the control physical actions mind. Having said that, it will work as a defence to some extent (but the Trump and Pattern will work better).]
Unusual Animals:
- Large insectoid with Bombardier Beetle-like abilities (small chemical explosions)
- Large Glow-Bug Insectoid
- Desert-Dwelling almost entirely self-sufficient Plant-animal (almost never needs to eat or drink; only really needs sunlight)
- Poison-Blooded Plant-animal (poison will affect almost anything which lives)
- Plant-animal which can spray a cloud of narcotic pollen
- Carnivorous Plant-animal which traps prey by spitting a very sticky self-produced 'glue'
- A creature which has microscopic vision
- A form which is essentially a big amoeba
- Large tree-living animal which produces silk to build hanging nests
- An acid Secreting/Spitting slug
- A beast which produces chemical which temporarily blind a target
- A beast which produces chemical which temporarily paralyse a target
- A beast which produces chemical which put a target to sleep
- A beast which produces spikes/quills which it can shoot
- A beast with shootable spikes/quills which are drugged and/or poisoned
Creatures of Power:
- Manticore
- Vampire
- Sphinx
- Invisible Hunter (will only work in some shadows and will be extremely tiring in others)
- Elemental (various types; will only work in some shadows and will be extremely tiring in others)
- Whirlwind of Diamond Dust (will only work in some shadows and will be extremely tiring in others)
- A European-type dragon
- An Oriental-type dragon
- A dinosaur-like form which has intrinsic 4 point Invulnerable armour
People:
- Dalt
- Various non-Amberites
GM Comments on Chemical Abilities
Bearing in mind that the chemical that the beast naturally produces will only work on the beast's natural targets (ie in its home shadow and a few similar ones). You can get round this by using shapeshift internal organs to adjust the chemical - but that means it won't necessarily have the effect you expect in Shadows where you haven't experimented.
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