SKYRIE VOLUTIUN DOMINUS

The Spellbook of Skyrie Velutiun


Note that Skyrie's native shadows (the Fourteen Empires) are highly populated, and magic use is relatively common. Thus Skyrie is used to facing, in battle, large armies of mundane soldiers in combination with cadres of sorcerers whose magical abilities are similar to his own. Thus Skyrie's spells tend to concern themselves with:

In order to be most effective, Skyrie's offensive spells are fire-and-forget and attack repeatedly. Defensive spells are layered, and attempt to regenerate themselves. All spells are designed to be as resistant to enemy magic as possible (hence they possess the qualities of Magic Resistance to avoid anti-magic, Psychic Neutral to avoid subversion, and Enhanced Sensorium so they're not fooled by things like invisibility).

Of course, Skyrie has other spells as well, for more mundane, personal protection and utility.

Skyrie's magic is generally be unpleasant and insidious (flesh rotting spells, undead servitors, Trump-powered landmines, that sort of thing). I haven't had time to devise spells, yet, but they will be a mixture of unpleasant/insidious and excessively violent. Skyrie has led countless armies in campaign, and fully appreciates the value of terror-magic.

Note that all of Skyrie's spells which include Empowered Powers and Qualities only include them to the single-shadow stable level (as Sorcery does not work across and between shadows anyway), giving Empowerment times of 10 minutes per point of Quality and 60 minutes per point of Power.


This page contains descriptions of various of Skyrie's spells. His spells are:

Click on the spell names to return to the top of the page.



On to a page of Skyrie's Empowered Items.

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