NON-PLAYER CHARACTERS

The Dragonyoung


Description : Human in shape, but with mottled green/brown/black camouflage-patterned skin (due to genetic engineering at some point in their past). When outside their base they wear NBC suits in a mottled green camouflage pattern with a mirrored silver visor.


Statistics

Value | Stat | Cost | Points       
------|------|------|--------      
13    | Str  | x1   |    3         Endurance cost for Strength : 1
11    | Dex  | x3   |    3         
13    | Con  | x2   |    6         OCV (Dex/3) : 4+
10    | Body | x2   |    0         DCV (Dex/3) : 4+
13    | Int  | x1   |    3         ECV (Ego/3) : 4
11    | Ego  | x2   |    2         
13    | Pre  | x1   |    3         Dex Roll (9+Dex/5)    : 11-
10    | Com  | x1/2 |    0         Int Roll (9+Int/5)    : 12-
4+    | PD   | x1   |    1         Ego Roll (9+Ego/5)    : 11-
4+    | ED   | x1   |    1         Percep Roll (9+Int/5) : 12-
2     | Spd  | x10  |   -1         
6     | Rec  | x2   |    0         Phases : 6, 12
26    | End  | x1/2 |    0         
24    | Stun | x1   |    0         
------|------|------|--------      
             | Total|   21

Powers / Talents / Skills                                     | Pts
--------------------------------------------------------------|----
+1 with all Combat                                            |   8
--------------------------------------------------------------|----
MA : Commando Training                                        |
                    OCV  DCV  Dmg                             |
Boxing Cross         +0   +2  5d6                             |   4
Akido Throw          -1   +1  3d6+v/5, target falls           |   3
Ju-Jitsu Disarm      -1   +1  Str 23                          |   4
Use MA with Blades                                            |   1
--------------------------------------------------------------|----
Stealth 11-                                                   |   3
Climbing 11-                                                  |   3
Paramedic 12-                                                 |   3
KS : Military 11-                                             |   1
TF : Dragonyoung Vehicles                                     |   2
WF : Small Arms                                               |   2
WF : Blades                                                   |   1
--------------------------------------------------------------|----
Equipment (all OIF[-1/2]):                                    |
 Radio Listen and Transmit                                    |   3
 IR Vision                                                    |   3
 5pts Visal Flash Defence                                     |   3
 +4rPD, +4rED Armour                                          |   8
 LS : Self-contained                                          |   7
 LS : Immune to Disease                                       |   2
 LS : Immune to Radiation                                     |   2
--------------------------------------------------------------|----
 40 points of Equipment (see below for examples)              |  40
--------------------------------------------------------------|----
Total                                                         | 103

Disadvantages                                                 | Pts
--------------------------------------------------------------|----
Loyal to Leaders (cmn, str), Follows Orders (v.cmn, str)      |  35
Disdain for Primitives (cmn, str)                             |  15
Distinctive Features (conc. with Disguise, major reaction)    |  15
  - camoflage skin                                            |
Watched (Leaders, more, NCI, 8-)                              |  10
--------------------------------------------------------------|----
Total                                                         |  75

Total Points = 125

Example Sets of Dragonyoung Equipment

Standard Combat Equipment I

--------------------------------------------------------------|----
2d6 RKA, 4 Clips of 16 Charges (+1/4), OIF (-1/2) - Gun       |  25
--------------------------------------------------------------|----
1d6 HKA, 0 End (+1/2), OIF (-1/2) - Knife [2d6 with Strength] |  15
--------------------------------------------------------------|----
                                                        Total |  40

Standard Combat Equipment II

--------------------------------------------------------------|----
1d6 RKA, AP (+1/2), Autofire [5 targets] (+1/2),              |  25
  64 Charges (+1/2), OIF (-1/2) - Gun                         |
--------------------------------------------------------------|----
1d6+1 RKA, Explosive (+1/2), 2 x Radius (+1/4),               |  14
  4 Charges (-1), OIF (-1/2) - Grenades                       |
--------------------------------------------------------------|----
                                                        Total |  39

Combat Support I

--------------------------------------------------------------|----
1d6+1 RKA, Explosive (+1/2), 8 Charges (-1/2),                |  15
  OIF (-1/2) - Grenades                                       |
--------------------------------------------------------------|----
3"r Darkness vs Normal Sight, 4 Charges of 1 Turn (-1/2),     |  15
  OIF (-1/2) - Smoke Grenades                                 |
--------------------------------------------------------------|----
1d6 HKA, OIF (-1/2) - Knife [1 1/2d6 with Strength]           |  10
--------------------------------------------------------------|----
                                                        Total |  40

Combat Support II

--------------------------------------------------------------|----
2d6 NND (+1), AE [radius] (+1), x8 radius [16"] (+3/4),       |  19
  8 Charges (-1/2), OIF (-1/2) - Gas Grenades                 |
--------------------------------------------------------------|----
1d6+1 RKA, 4 Clips of 16 Charges (+1/4), OIF (-1/2) - Gun     |  17
+1 OCV with Gun, OIF (-1/2)                                   |   3
--------------------------------------------------------------|----
                                                        Total |  39

Combat Support III

--------------------------------------------------------------|----
1d6 RKA, Penetrating (+1/2), +1 Stun Multiplier(+1/2),        |  25
  Sticky (+1/2), 8 Charges of 1 Turn (-0),                    |
  OIF (-1/2) - Napalm Grenades                                |
3d6 NND (+1), 8 Charges of 1 Turn (-0), Linked to RKA (-1/2), |  15
  OIF (-1/2) - Napalm Grenades                                |
  [NND is not vs LS : Immune to Intense Heat]                 |
--------------------------------------------------------------|----
                                                        Total |  40

Combat Support IV

--------------------------------------------------------------|----
4d6 RKA, 16 Charges (-0), OIF (-1/2),                         |  34
  Concentrate 1/2 DCV (-1/4) - Big Gun                        |
--------------------------------------------------------------|----
+4rPD, +2rED Armour, OIF (-1/2)                               |   6
  - Additional Protective Clothing                            |
--------------------------------------------------------------|----
                                                        Total |  40

Flamethrower Troops

--------------------------------------------------------------|----
1d6 RKA, AE [cone] (+1), 2 x size (+1/4) [12" sides],         |  22
  +1 Stun Multiplier (+1/2), 32 Charges (+1/4),               |
  No Range (-1/2), OIF (-1/2) - Flamethrower                  |
--------------------------------------------------------------|----
1d6+1 RKA, 4 Clips of 16 Charges (+1/4), OIF (-1/2) - Gun     |  17
--------------------------------------------------------------|----
                                                        Total |  39

Snipers

--------------------------------------------------------------|----
1d6 RKA, AP (+1/2), Invisible to Sight (+1/2),                |  25
  No Range Modifier (+1/2), 2 Clips of 12 Charges (-0),       |
  OIF (-1/2) - Sniper's Rifle [375 metre range]               |
+1 OCV with Gun, OIF (-1/2)                                   |   3
--------------------------------------------------------------|----
1d6 HKA, 1/2 End(+1/4), OIF(-1/2) - Knife [2d6 with Strength] |  12
--------------------------------------------------------------|----
                                                        Total |  40

Riot Control/Internal Security

--------------------------------------------------------------|----
1d6+1 RKA, 4 Clips of 16 Charges (+1/4), OIF (-1/2) - Gun     |  17
+1 OCV with Gun, OIF (-1/2)                                   |   3
--------------------------------------------------------------|----
+5d6 HA, 0 End, OIF (-1/2) - Truncheon [8d6 with Strength]    |  15
--------------------------------------------------------------|----
+3rPD, +2rED Armour, OIF (-1/2)                               |   5
  - Additional Protective Clothing                            |
--------------------------------------------------------------|----
                                                        Total |  40

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