OVERMAN 1994 : GUNS
Various military and other weapons found in the Overman 1994 universe.
- LASER PISTOL :
- 11/2d6 RKA
- Armour Piercing, 32 Charges
- +3 Inbuilt OCV, No Knockback
- OAF, Beam Effect
- Active Points : 59
- Real Points : 24
- LASER RIFLE :
- 3d6 RKA
- Armour Piercing, 32 Charges
- +3 Inbuilt OCV, +4 OCV vs Range Penalties
- No Knockback, OAF, Beam Effect
- Active Points : 106
- Real Points : 44
- LASER SMG/AUTOLASER TYPE I :
- 11/2d6 RKA
- Armour Piercing, Autofire (5 Targets)
- 64 Charges, +3 Inbuilt OCV,
- No Knockback, OAF, Beam Effect
- Active Points : 77
- Real Points : 32
- LASER SMG/AUTOLASER TYPE II :
- 1d6+1 RKA
- Armour Piercing, Autofire (5 Targets)
- 64 Charges, No Knockback
- OAF, Beam Effect
- plus
- 1d6 Drain vs ED
- Ranged, Autofire (5 Targets)
- 64 Charges, Return 5 points per 5 Minutes,
- Linked to RKA, OAF, Beam Effect
- +5 Inbuilt OCV
- Active Points : 115
- Real Points : 47
- SNIPING LASER/X-RAY LASER :
- 2d6 RKA
- Penetrating, Invisible to All Senses
- No Range Modifier, 16 Charges
- Beam Effect, No Knockback
- OAF, Concentrate 1/2 DCV to use No Range Modifier
- +4 Inbuilt OCV
- Active Points : 110
- Real Points : 45
- LIGHTNING GUN TYPE I :
- 10d6 EB
- Stun Only, 16 Charges
- No Knockback, OAF, Beam Effect
- +2 Inbuilt OCV
- Active Points : 60
- Real Points : 25
- LIGHTNING GUN TYPE II :
- 2d6 RKA
- +2 Stun Multiplier, 16 Charges
- No Knockback, OAF, Beam Effect
- +3 Inbuilt OCV
- Active Points : 75
- Real Points : 31
- ELECTRO-SHOTGUN TYPE I :
- 8d6 EB
- Stun Only, Area Effect Cone (9" Sides)
- 12 Charges, No Range
- No Knockback, OAF, Beam Effect
- Active Points : 80
- Real Points : 25
- ELECTRO-SHOTGUN TYPE II :
- 11/2d6 RKA
- +2 Stun Multiplier, Area Effect Cone (11" Sides)
- 12 Charges, No Range,
- No Knockback, OAF, Beam Effect
- Active Points : 75
- Real Points : 23
- SONIC STUNNER :
- 4d6 AVLD vs Hearing Flash Defence
- Invisible to Sight, 16 Charges
- +2 Inbuilt OCV,
- OAF, Beam Effect
- Active Points : 70
- Real Points : 32
- SONIC SHOTGUN :
- 3d6 AVLD vs Hearing Flash Defence
- Area Effect Cone (10" Sides), Invisible to Sight,
- 16 Charges, No Range, OAF, Beam Effect
- Active Points : 60
- Real Points : 22
- SONIC BEAM PISTOL :
- 8d6 EB
- Invisible to Sight, 16 Charges
- OAF, No Knockback, Beam Effect
- +3 Inbuilt OCV
- Active Points : 75
- Real Points : 31
- ELEPHANT GUN (LEE-THROCKMORTON EXPRESS SPECIAL) :
- 4d6 RKA
- +1 Stun Multiplier, 8 Charges
- OAF, Beam Effect
- +2 OCV Inbuilt
- +4 OCV vs Range Penalties,
- Active Points : 112
- Real Points : 44
- ROCKET RIFLE :
- Different Ammunition Types, all OAF, Beam Effect
- i) Shaped Charge-tipped bullets
- 2d6 RKA
- Armour Piercing, +1 Stun Multiplier
- Autofire (5 Targets), 64 Charges
- ii) Explosive Bullets
- 2d6 RKA
- Armour Piercing, +1 Stun Multiplier
- Explosive, 64 Charges
- iii) Hypervelocity Penetrators
- 2d6 RKA
- 2 x Penetrating, Autofire (5 Targets)
- 64 Charges
- +4 OCV Inbuilt, +2 OCV vs Range Penalties
- Active Points for each Ammunition Type (including OCV Bonuses) : 116
- Real Points for each Ammunition Type (including OCV Bonuses) : 52
- ROCKET PISTOL TYPE I (EXPENSIVE) :
- 2d6 RKA
- Armour Piercing, +1 Stun Multiplier
- Autofire (5 Targets), 64 Charges,
- +2 OCV Inbuilt
- OAF, Beam Effect (Shaped Charge-tipped bullets)
- Active Points : 100
- Real Points : 45
- ROCKET PISTOL TYPE II :
- 2d6 RKA
- Armour Piercing, +1 Stun Multiplier
- 16 Charges
- +2 OCV Inbuilt
- OAF, Beam Effect (Shaped Charge-tipped bullets)
- Active Points : 70
- Real Points : 32
- FLECHETTE GUN :
- 2d6 RKA
- Penetrating, Area Effect Line (18" long) or Cone (10" Sides)
- 12 Charges, No Range
- OAF, Beam Effect
- Active Points : 75
- Real Points : 25
- DRUG/ACID NEEDLE GUN :
- 1d6 RKA
- Penetrating, 16 Charges of 1 Turn or 12 Charges of 1 Minute
- OAF, Beam Effect
- plus
- 1d6 Drain vs Stun
- Ranged, Return 5 points per 5 Minutes,
- 16 Charges of 1 Turn or 12 Charges of 1 Minute, Linked to RKA
- OAF, Beam Effect
- +2 Inbuilt OCV
- Active Points : 58
- Real Points : 27
- NAPALM GUN :
- 2d6 RKA
- Penetrating, 6 Charges of 1 Turn
- Not Underwater, No Knockback
- OAF, Beam Effect
- plus
- 4d6 NND vs LS : Immune to Temperature Extremes
- 6 Charges of 1 Turn, Not Underwater,
- Linked to RKA, OAF, Beam Effect
- +1 Inbuilt OCV
- Active Points : 90
- Real Points : 29
Weapons which are switchable between single-target and area-effect modes (sonic and electrical weapons) are also available for increased cost.
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