OVERMAN 1994 : GUNS

Various military and other weapons found in the Overman 1994 universe.


LASER PISTOL :
11/2d6 RKA
Armour Piercing, 32 Charges
+3 Inbuilt OCV, No Knockback
OAF, Beam Effect

LASER RIFLE :
3d6 RKA
Armour Piercing, 32 Charges
+3 Inbuilt OCV, +4 OCV vs Range Penalties
No Knockback, OAF, Beam Effect

LASER SMG/AUTOLASER TYPE I :
11/2d6 RKA
Armour Piercing, Autofire (5 Targets)
64 Charges, +3 Inbuilt OCV,
No Knockback, OAF, Beam Effect

LASER SMG/AUTOLASER TYPE II :
1d6+1 RKA
Armour Piercing, Autofire (5 Targets)
64 Charges, No Knockback
OAF, Beam Effect
plus
1d6 Drain vs ED
Ranged, Autofire (5 Targets)
64 Charges, Return 5 points per 5 Minutes,
Linked to RKA, OAF, Beam Effect
+5 Inbuilt OCV

SNIPING LASER/X-RAY LASER :
2d6 RKA
Penetrating, Invisible to All Senses
No Range Modifier, 16 Charges
Beam Effect, No Knockback
OAF, Concentrate 1/2 DCV to use No Range Modifier
+4 Inbuilt OCV

LIGHTNING GUN TYPE I :
10d6 EB
Stun Only, 16 Charges
No Knockback, OAF, Beam Effect
+2 Inbuilt OCV

LIGHTNING GUN TYPE II :
2d6 RKA
+2 Stun Multiplier, 16 Charges
No Knockback, OAF, Beam Effect
+3 Inbuilt OCV

ELECTRO-SHOTGUN TYPE I :
8d6 EB
Stun Only, Area Effect Cone (9" Sides)
12 Charges, No Range
No Knockback, OAF, Beam Effect

ELECTRO-SHOTGUN TYPE II :
11/2d6 RKA
+2 Stun Multiplier, Area Effect Cone (11" Sides)
12 Charges, No Range,
No Knockback, OAF, Beam Effect

SONIC STUNNER :
4d6 AVLD vs Hearing Flash Defence
Invisible to Sight, 16 Charges
+2 Inbuilt OCV,
OAF, Beam Effect

SONIC SHOTGUN :
3d6 AVLD vs Hearing Flash Defence
Area Effect Cone (10" Sides), Invisible to Sight,
16 Charges, No Range, OAF, Beam Effect

SONIC BEAM PISTOL :
8d6 EB
Invisible to Sight, 16 Charges
OAF, No Knockback, Beam Effect
+3 Inbuilt OCV

ELEPHANT GUN (LEE-THROCKMORTON EXPRESS SPECIAL) :
4d6 RKA
+1 Stun Multiplier, 8 Charges
OAF, Beam Effect
+2 OCV Inbuilt
+4 OCV vs Range Penalties,

ROCKET RIFLE :
Different Ammunition Types, all OAF, Beam Effect
i) Shaped Charge-tipped bullets
2d6 RKA
Armour Piercing, +1 Stun Multiplier
Autofire (5 Targets), 64 Charges
ii) Explosive Bullets
2d6 RKA
Armour Piercing, +1 Stun Multiplier
Explosive, 64 Charges
iii) Hypervelocity Penetrators
2d6 RKA
2 x Penetrating, Autofire (5 Targets)
64 Charges
+4 OCV Inbuilt, +2 OCV vs Range Penalties

ROCKET PISTOL TYPE I (EXPENSIVE) :
2d6 RKA
Armour Piercing, +1 Stun Multiplier
Autofire (5 Targets), 64 Charges,
+2 OCV Inbuilt
OAF, Beam Effect (Shaped Charge-tipped bullets)

ROCKET PISTOL TYPE II :
2d6 RKA
Armour Piercing, +1 Stun Multiplier
16 Charges
+2 OCV Inbuilt
OAF, Beam Effect (Shaped Charge-tipped bullets)

FLECHETTE GUN :
2d6 RKA
Penetrating, Area Effect Line (18" long) or Cone (10" Sides)
12 Charges, No Range
OAF, Beam Effect

DRUG/ACID NEEDLE GUN :
1d6 RKA
Penetrating, 16 Charges of 1 Turn or 12 Charges of 1 Minute
OAF, Beam Effect
plus
1d6 Drain vs Stun
Ranged, Return 5 points per 5 Minutes,
16 Charges of 1 Turn or 12 Charges of 1 Minute, Linked to RKA
OAF, Beam Effect
+2 Inbuilt OCV

NAPALM GUN :
2d6 RKA
Penetrating, 6 Charges of 1 Turn
Not Underwater, No Knockback
OAF, Beam Effect
plus
4d6 NND vs LS : Immune to Temperature Extremes
6 Charges of 1 Turn, Not Underwater,
Linked to RKA, OAF, Beam Effect
+1 Inbuilt OCV

Weapons which are switchable between single-target and area-effect modes (sonic and electrical weapons) are also available for increased cost.


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