OVERMAN 2335

Equipment of the UN


This page gives details on the following weapons and other systems :

Click on the section headings to return to the top of the page

For more details, go to the Human Technology page.


For comparison purposes, a typical UN front-line warship would have a Hardened Def of 40 with a Def 20 Hardened Force Field on top.

The weapons and equipment below are those used in military space vessels; equivalents in fixed installations are generally more powerful by one or two damage classes.


Strategic Weaponry

Note that none of these other than anti-matter bombs and grav bombs have the Beam Effect disadvantage, so they can all be 'turned down' to be used on a tactical level.


VARIABLE LASER :
8d6 RKA
0 Endurance (+1 / 2)
2 x Penetrating (+1)
No Range Modifier (+1 / 2)
x 78125 Range [515625 km] (+7 / 4)
Invisible to Sight and Hearing (+3 / 4)
Variable Special Effect [any Electromagnetic Radiation, from radio waves to x-rays] (+1 / 4)
no Knockback (-1 / 4)
180 degree Arc of Fire (-1 / 4)

[A phased array emitter integrated into ships and the like so thoroughly that it gets no focus disadvantage.]


GAMMA-RAY LASER :
8d6 RKA
0 Endurance (+1 / 2)
2 x Penetrating (+1)
No Range Modifier (+1 / 2)
x 390625 Range [2812500 km] (+2)
Invisible to All Senses (+1)
no Knockback (-1 / 4)
180 degree Arc of Fire (-1 / 4)

[A phased array emitter integrated into ships and the like so thoroughly that it gets no focus disadvantage. However, it uses sufficient extra power to, in general, only be used by military vessels.]


RATTLER BEAM :
8d6 RKA
0 Endurance (+1 / 2)
2 x Armour Piercing (+1)
No Range Modifier (+1 / 2)
x 15625 Range [103125 km] (+6 / 4)
+1 Stun Multiplier (+1 / 2)
Invisible to Sight (+1 / 2)
no Knockback (-1 / 4)
180 degree Arc of Fire (-1 / 4)

[A phased array emitter integrated into ships and the like so thoroughly that it gets no focus disadvantage.]


PARTICLE ACCELERATOR :
8d6 RKA
0 Endurance (+1 / 2)
Armour Piercing (+1 / 2)
Penetrating (+1 / 2)
Affects Desolid (+1 / 2)
No Range Modifier, (+1 / 2)
x 78125 Range [562500 km] (+7 / 4)
Invisible to Sight and Hearing (+3 / 4)
no Knockback (-1 / 4)
Bulky OAF (-3 / 2)
180 degree Arc of Fire (-1 / 4)

ANTI-PARTICLE ACCELERATOR :
6d6 RKA
0 Endurance (+1 / 2)
No Range Modifier (+1 / 2)
x 78125 Range [515625 km] (+7 / 4)
Affects Desolid, (+1 / 2)
NND vs Force Field (+1)
Invisible to Sight and Hearing (+3 / 4)
no Knockback (-1 / 4)
Bulky OAF (-3 / 2)
180 degree Arc of Fire (-1 / 4)

PLASMA GUN :
8d6 RKA
0 Endurance (+1 / 2)
Penetrating (+1 / 2)
Armour Piercing (+1 / 2)
No Range Modifier (+1 / 2)
x 15625 Range [93750 km] (+6 / 4)
Explosive (+1 / 2)
Bulky OAF (-3 / 2)
180 degree Arc of Fire (-1 / 4)

THERMOKINETIC WEAPON :
4d6 RKA
0 Endurance (+1 / 2)
2 x Penetrating
No Range Modifier (+1 / 2)
x 3125 Range [14063 km] (+1)
Indirect from weapon in any direction (+1 / 2)
+1 Stun Multiplier (+1 / 2)
Continuous (+1)
Area Effect 40" Radius (+1)
Variable Special Effect [any Heat or Cold] (+1 / 4)
1 Phase Delay before Continuous Operation (-1 / 4)
no Knockback (-1 / 4)
Bulky OAF (-3 / 2)
180 degree Arc of Fire (-1 / 4)

RAILGUN :
1d6 RKA
0 Endurance (+1 / 2)
4 x Penetrating (+2)
Non-selective Area Effect 45" Line (+3 / 4)
Autofire [20 targets] (+1)
No Range Modifier (+1 / 2)
x 390625 Range [483400 km] (+2)
Bulky OAF (-3 / 2)
180 degree Arc of Fire (-1 / 4)

ANTI-MATTER MISSILE :
20d6 RKA
Explosive (+1 / 2)
x 256 radius [15360" radius of effect] (+2)
0 Endurance (+1 / 2)
+1 Stun Multiplier, (+1 / 2)
No Range Modifier (+1 / 2)
x 78125 Range [1816406 km] (+7 / 4)
Indirect [from anywhere, in any direction] (+3 / 4)
1 Turn Delay (-1)
Bulky OAF (-3 / 2)
10d6 also Affects Desolid (+1 / 2)

With only 1 Warhead (1 charge), Real Points : 423

GRAV-BOMB :
15d6 RKA
Area Effect Radius (+1)
x 2 radius [293"] (+1 / 2)
0 Endurance (+1 / 2)
+1 Stun Multiplier (+1 / 2)
2 x Armour Piercing, (+1 / 2)
No Range Modifier (+1 / 2)
x 78125 Range [1274218 km] (+7 / 4)
Indirect [from anywhere, in any direction] (+3 / 4)
Invisible to Sight (+1 / 2)
1 Turn Delay (-1)
Bulky OAF (-3 / 2)
5d6 also Affects Desolid (+1 / 2)

With only 1 Warhead (1 charge), Real Points : 324

NEURAL DISRUPTOR BEAM :
10d6 Stun-Only EB
AVLD (vs Mental Defence (+1)
Area Effect 32" Radius (+1)
0 Endurance (+1 / 2)
No Range Modifier (+1 / 2)
x 78125 Range [292969 km] (+7 / 4)
Penetrating (+1 / 2)
Invisible to Sight and Hearing [visible to Mental Senses] (+3 / 4)
Bulky OAF (-3 / 2)

[An old design of psionic weapon, little used in the war against the Hounds due to its lack of lethality.]


Defensive Systems

ATTACK DEFLECTION SYSTEMS :
Missile Deflection versus All Attacks
+30 to Roll
Invisible to All Senses (+1)
Ranged (+1)
No Range Modifier (+ / 2)
25 x Range [80 km] (+1 / 2)
Bulky OAF (-3 / 2)

plus

+8 DCV

[A combination of force fields, anti-missile lasers, anti-missile missiles, force field projectors, anti-energy beam reflective force field projectors and chaff dispensers. Its Ranged capability allows these system to be used to protect others less capable; depending on the type of ship on which it is installed, its range may be more or less than that given here. The extra DCV includes both simple defensive maneouvering, reflection or deflection of attacks from the hull, and the normal extremely decentralised and mulitiply redendant systems of the vessels of 2335.]


NUCLEAR DAMPER :
+25rPD, +25rED Force Field
Hardened (+1 / 4)
0 Endurance (+1 / 2)
Area Effect Radius (+1)
x 32 Radius [288"] (+5 / 4)
Only versus Nuclear Weapons Effects (-1)
Bulky IIF (-3 / 4)

plus

75% Resistant Damage Reduction
Area Effect Radius (+1)
x 32 Radius [192"] (+5 / 4)
Only vs Nuclear Weapons Effects (-1)
Linked to Force Field (-1/2)
Bulky IIF (-3 / 4)

[This is the Warship version - other versions can have larger or smaller areas of effect.]


SENSOR JAMMER :
Images vs Radar, All Sight, All Fields
-18 to Perception
0 Endurance (+1 / 2)
x 64000000 Radius [64000 km] (+15 / 2)
No Range (-1 / 2)
Only to Jam Sensors (-1)

[A phased array emitter integrated into ships and the like so thoroughly that it gets no focus disadvantage.]


DECOY PROJECTOR :
Images vs Spatial Awareness, All Sight, All Radio
-12 to others Perception
0 Endurance (+1 / 2)
1024 x radius (+10 / 5)
No Range Modifier (+1 / 2)
x 3125 Range [11844 km] (+5 / 4)
Bulky OAF (-3 / 2)

[A phased array emitter integrated into ships and the like so thoroughly that it gets no focus disadvantage.]


ANTI-PERSONEL DEFENCE WEB :
6d6 RKA
+1 Stun Multiplier (+1 / 2)
Armour Piercing (+1 / 2)
Penetrating (+1 / 2)
0 Endurance (+1 / 2)
Continuous (+1)
Affects Desolid (+1 / 2)
Explosive (+1 / 2)
x 8 Radius [144" total area of effect] (+3 / 4)
Personal Immunity (+1 / 4)
Variable Special Effect (Anything), (+1 / 2)
No Range (-1 / 2)
no Knockback (-1 / 4)
Bulky IIF (-3 / 4)

[Projects energy of any kind from the hull of a vessel in order to repel borders - generally only available to the military. Types of energy include heat, cold, electricity, electromagnetic radiation, kinetic force, magnetism, bioenergy etc. This screen is not invisible as when it used the enemy is close enough to board in any case so subtlety is pointless.]


CLOAKING DEVICE :
Invisibility
To Hound Spatial Awareness, All Sight, All Radio, Mind Scan
0 Endurance (+1 / 2)

[A phased array system integrated into ships and the like so thoroughly that it gets no focus disadvantage. Although useful, it does have a visible fringe which can be seen at a range given by the power of a vessels telescope systems (i.e. for a person the fringe is visible at 2 metres; with +2 Telescopic senses, it is visible at 4 metres; with +4 at 8 metres, and so on).]


INSUBSTANTIALITY GENERATOR :
Desolidification
0 Endurance (+1 / 2)

[A system integrated into ships and the like so thoroughly that it gets no focus disadvantage.]


Other Equipment

NANOMACHINE CONSTRUCTION DEVICE :
1d6 Major Transformation
Cumulative (+1)
0 Endurance (+1 / 2)
Uncontrolled (+1 / 2)
Continuous (+1)
To Anything (+1)
No Range (-1 / 2)
No Change of Elements (-1 / 4)
5 Minutes Delay (-2)
Bulky IIF (-3 / 4)

[A computer controlling these should have KS : Artefacts 18-, PS : Artefact Designer 18- and the Programs Design Artefact and Construct Artefact to use them effectively.]


TRACTOR BEAM :
Strength 80 Telekinesis
0 Endurance (+1 / 2)
Selective Area Effect [84" radius] (+5 / 4)
2 x Radius (+1 / 4)
Invisible to Sight, (+1 / 2)
No Range Modifier (+1 / 2)
x 625 Range [3750 km] (+5 / 4)

[A phased array emitter integrated into ships and the like so thoroughly that it gets no focus disadvantage. Also, there is a slight rules variation to account for this working in zero gravity - the Strength of the Telekinesis is how much mass the power can accelerate at one gravity (i.e. support in the Earth's gravity). So, Strength 80 can accelerate 1600 tons at 1G, 800 tons at 2G, 6400 tons at 1/4G, and so forth. Ground-based tractor beams can also be used as propulsion systems to carry mass to and from orbit.]


INTEGRATED SENSOR PACKAGE :
IR and UV Vision
Radar Sense
Invisible to Radio Senses [scrambled] (+1 / 2)
High Range Radio Hearing
Invisible to Radio Senses [scrambled] (+1 / 2)
Sense Hard Radiation (Sight group)
Ranged
Discriminatory
Spatial Awareness
Variable Special Effect [Any Field Effect] (+1 / 4)
[Allows sensing with Electrical, Magnetic or Gravitic fields]
N-Ray Vision
Only 1 Metre Resolution (-1)
Only Senses Materials As Dense or Denser than Rock (-1)
[Gravitic tomographic mass sensing, allowing crude mapping of the interiors of dense structures]
Sense Living Things (psionic life detection)
Ranged
Discriminatory
Mental Awareness (psionic detectors)
Discriminatory
Discriminatory Smell (chemical analysers)
360 Degree Sensing with All Senses
+50 Telescopic Vision (no penalties to 268435 km)
+50 Telescopic Radio Senses (no penalties to 268435 km)
+50 Telescopic Field Senses (no penalties to 268435 km)
+10 with Psionic Sensors (no penalties to 128 m)
12 points Visual Flash Defence
12 points Radio Flash Defence

[A system integrated into ships and the like so thoroughly that it gets no focus disadvantage. It includes inbuilt overload protection (Flash Defence).]


PSIONIC COMMUNICATION SYSTEM :
Mind Link to Any 4 Other Similar Systems
Any Range (but at the speed of light)
They Must have Mind Link Too (-1)

plus

Mind Link to Any 8 Minds

[A system which is generally part of a vessels computer system, and controlled by it. The second link is a short range system designed to link all crew members regardless of their own Mind Link capability; the exact numbers it can connect depends on the size of the facility it is installed in.]


INTERNAL MANIPULATOR FIELDS :
Strength 20 Telekinesis
With Fine Manipulation
0 Endurance (+1 / 2)
Selective Area Effect Radius (+5 / 4)
8 x Radius [64"] (+3 / 4)
Invisible to Sight (+1 / 2)
[Visible to Touch and Gravity Detectors]
No Range (-1 / 2)

[A phased array emitter integrated into ships and the like so thoroughly that it gets no focus disadvantage. This system is generally controlled by a computer, giving it manipulation capability over its area of effect. The size of this area varies depending on what the system is installed in. Often used with internal display systems to give a computer the ability to fully interact with the real world.]


INTERNAL DISPLAY SYSTEMS :
Images to Normal Hearing and All Sight
-4 to Perception
0 Endurance (+1 / 2)
64 x Radius [64"] (+6 / 4)
No Range (-1 / 2)

[A phased array emitter integrated into ships and the like so thoroughly that it gets no focus disadvantage. This system is generally controlled by a computer, giving it display capability over its area of effect. The size of this area varies depending on what the system is installed in. Often used with internal manipulator systems to give a computer the ability to fully interact with the real world.]


LABORATORIES :
Most vehicles, and bases, contain laboratories to assist their inhabitants; these generally have rolls from 11- to 14-. They include both real, physical laboratories, and access to library and analysis systems. Some of the more common types include:

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