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'Immanou' Class Jump-1 System Defence Boat


CRAFT ID:       'Immanou' Class Jump-1 SDB                         TL:  10 
                MCr738.522  (Battlerider)
HULL:           720/1800, Displacement=800, Config=1A, 
                Armour=70E (A), Loaded=20,680.41, Unloaded=20,171.66
POWER:          142/284, Fusion-A=12,828.Mw Duration=248hrs/10 days
                Extended Endurance=324hrs/13 days
                Scoops
                Purifiers; whole tank in  12  hours 
                EM Mask
                ExtEnd excludes: (0g) Weapons & Screens Custom Features 
DRIVES:         Jump=1 14/28, Avionics-10 140kph  
                Maneuver=6G 220/440 Agility=0
                Low Maintainence Maneuver drives
                Speeds:
                  ATMOSPHERE            MAX                 CRUISE
                  Vacc:                 4,200kph/2,625mph   3,150kph/1,969mph                
                  Standard:             3,780kph/2,363mph   2,835kph/1,772mph
                  Thin:                 5,670kph/3,544mph   4,253kph/2,658mph
                  Dense:                2,835kph/1,772mph   2,126kph/1,329mph
                  Very dense            945kph/591mph       709kph/443mph
COMMUNICATIONS: Radio-Syst          x 3 
                Laser-Syst          x 2 
SENSORS:        A-EMS (FrOb)        x 3 
                A-EMS Jammer (FrOb) x 1 
                P-EMS (SubStlr)     x 3 
                Low-Dnst-A (Sfc)    x 2 
                Neutrino-A (Gnl)    x 2 
                Sensor scans:   AOS=R  AOP=R  POS=F  POP=I  PES=S  PEP=-
WEAPONS:        8 hardpoints; 8 occupied; batteries bearing 100 %
                Turrets:
                  Triple Laser-7      x 4 in 2 batteries
                  Triple Missile-7    x 2 in 1 battery
                  Triple Sand-10      x 2 in 1 battery
                Missile magazine: HE=100 b/r
                Total=600 missiles. 1 b/r=6 missiles
                Combat Statistics:
                              T    B    S
                    Laser     4    -    -
                              2 
                    Missile   3    -    -
                              1 
                    Sand      5    -    -
                              1 
SCREENS:        DefDM= 5 
CONTROL:        Computer=Model 4/fib x 3, Panels=Dynamic Linked x 2404 
                HUD x 10 
                Basic Env(heat/light
                Basic LS (air/water)
                Ext LS (food/recyc) 
                Airlock             x 8 
                Grav plates         
                Inertial Comp       
CREW:           Crew=29
                Bridge=2 Engineering=3 Gunners=6 Troops=15 Command=1 
                  Medical=2 
ACCOMMODATION:  Stateroom x 20 Emergency low (3) x 10 Std sickbay x 1 
                  Gymnasium x 1 
SUB CRAFT:      Launch x 1  20 tons  Crew 2 TL  9 
OTHER:          Cargo=21Kl/1 tons, EMLevel=Faint
                Fuel=2670 Kl/197 tons, ObjSize=Large
                One jump requires 1590KL/80 tons of fuel
                Anti-hijack: Basic software x 3 
                Custom features:
                  2 MW Pulse Laser-8                                x 10 

HIGH GUARD:     8116?D2-A50000-40003-0
                TCJMPCC-ASMNGR-LEPMI-F    Weapons reflected are highest values.

Designed by SHIPS for Windows III v 15.7

Note that a jump-capable SDB may seem rather a contradiction in terms. However,
It makes sense in some circumstances to have a vessel which can quickly move 
long distances within a star system under its own power, and that is what this
vessel is designed to do. When not having to move long distances, it can use its
jump fuel to give its power plant extra endurance. In that case endurance 
increases to 17 days at full power and 22 days in extended endurance mode.

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