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AmberCon UK 2002 Game

A Chaos Game


This game could be considered as a follow-on to the 'Comes in the End Despondency and Madness' game which I ran at AmberCon UK 1999.


This page divides into the following sections:

Click on the section headings on this page to return to this list.


SETTING AND PLOT

Despite those of Chaos being the favoured of the Great Serpent, somehow the apostates of Amber, with the help of their unholy Unicorn and despite the assistance of the Great Serpent, are winning the war. The Final Battle of Patternfall, on the Plain of Alyrios, by the edge of the Abyss, rages outside and when it is over, Amber will have won, and will destroy Chaos utterly.

You, for some reason (age, injury, cowardice?), are unable to attend the battle. Instead, Lady Sorenica Minobee, the Head of that House, who has publicly stated that she will not live to Chaos destroyed by the scum of Amber, has invited you all to a Final Ball, one last glorious fling for the non-combatants of Chaos before the inevitable End, before the iron heel of Amber destroys all that you know and love. It has been made quite clear that not attending this Ball is simply not an option...


It is rumoured that some guests, including your hostess, will commit suicide at the end.


The Amberites have somehow reinforced the Black Road with Pattern to stop Chaos dispelling the route they are using to attack by. This should be impossible. They have done it anyway.

Chaos has tried to end the war with a Duel of Champions, but the messengers were returned dead and dismembered. Attempts to surrender to Amber have been met with similar contempt. Now there are factions amongst the noble Houses. Most will fight, regardless of it being inevitable that they will lose, as that is the honourable thing to do. A minority would like to flee and try to make a new life elsewhere. A smaller minority would like to surrender, as much to get it over with as anything else. The Guardians of Purity of the Church are on the Plain of Alyrios for the last battle of Patternfall; this is a desperate measure on the part of the Courts...


The Final Ball begins at Redsky, to signal the mourning nature of the event (red being the mourning colour in Chaos).

The Ball is held in a huge, vaguely potato-shaped chamber of vaulted iridescent red and black rock, taller than it is wide, inside House Minobee. It is reached by a series of organic-seeming passages through the House. One wall of the chamber is made up entirely of windows looking out onto the Plain of Alyrios, giving a very good view of the battlefield. The chamber is lit by balls of 'fireflies' that drift and swirl through the air. Balconies are dotted here and there up the walls, and floating platforms with people on them drift through the air. The acoustics in the ballroom are such that in some places one can hear and be heard from everywhere in the room, in others sound stays discretely close.

Chaos nobles in gorgeous eighteenth-century style clothing swirl about. Many are wearing red, the colour of mourning, and none of them look very happy. Music plays, different in different places about the Chamber, a mixture of the mournful and the nostalgic. Demon servants move unobtrusively about with trays of food, drink, drugs and poisons.

There are not actually that many people there. There are the PCs, a number of isolated individuals (whose numbers become fewer and fewer as the time goes on and they commit suicide), and a small group of other Chaosites including a female Bishop in the Church of the Serpent.

Sooner or later the PCs will probably approach this other group, who seem to be talking amongst themselves a little more animatedly than anyone else in the room. If they do not do this then after a while Bishop Cassandra Helgram of the Church of the Serpent will approach them.


Cassandra Helgram has a plan. She intends to summon the Serpent of Chaos , bind it with power, drain it, and use the power released in doing so to smash those using merely the power of its stolen eye and restore Chaos to its rightful glory. She is recruiting Logrus Initiates for this plot, and that includes the PCs (she has a few thugs too, but mainly wants Logrus initiates). However, given the conservative nature of Chaos she is not claiming this idea as her own (which it is) but is instead claiming to have found an ancient prophesy which describes it.

The PCs will eventually find out about this plot in some fashion. Then what do they do? Do they go along with the plot, and save Chaos at the expense of its God, or save their God, at the expense of Chaos?

"Amber's forces are simply too strong," says Cassandra in a very reasonable, logical voice. "Their Unicorn fills them with Unholy strength, whereas for our weakness in allowing Amber to be created in the first place, the Serpent has turned His righteous back on us. Only by reclaiming the Strength of the Serpent can we hope to prevail against the apostate scum of Amber. And if the Serpent will not give us His blessing, then we shall have to take it..."

"There may be a way to save us. A way described in prophecy ages ago. But only the strong, those stronger than our so-called leaders, will be considered for this. Can take this route. I am recruiting an elite group of Loyal Logrus Initiates who possess the strength and the will to help me save the Courts from the Scum of Amber."


GAME STRUCTURE

The overall structure of the Game is as follows:

  1. Everyone arrives at the Ball. Announced by a major-domo demon, meet Lady Sorenica.
  2. Describe the scene at the ball. PCs talk to one another. People become aware of the Scheme; they either notice the plotters not looking as depressed as everyone else and approach them, or are approached directly by Bishop Cassandra.
  3. The plot can split at this point, into working with or against the Scheme (note that the party could quite easily split here, too). So PCs can:
    1. Join the Scheme; in this case there are various things for them to do:
      • An Initiation; some form of loyalty test.
      • Meetings in the Undercity.
      • Casing the Ritual site in the Chapel of Ascension, and the Cathedral of the Serpent.
      • Kidnapping Priests and gathering the other artefacts needed for the Ritual.
      • Kidnapping High Priest Bances.
      • Noticing that NPCs are investigating the Schemers.
      • An NPC Schemer vanishes (taken by NPC investigators for interrogation).
      • Eventually they will be told Cassandra's plot. One of the kidnapped priests overhears and goes on about how it will be irrelevant if the Courts survive physically if the cost is its Soul; religious PCs might figure this out on their own too. The priest tries to persuade the PCs to stop the plot. They have to choose...
    2. Investigate the Scheme and the Schemers; there are various things to find out:
      • Priests of the Serpent are vanishing.
      • Other people in Chaos are being recruited; their initiations may also be found out about.
      • The conspirators are meeting in the Undercity.
      • Thugs are being hired.
      • The Chapel of Ascension is being cased (for the ritual), as is the Cathedral of the Serpent (for the kidnapping of Bances and the theft of the various required artefacts)
      • Ritual Preparations are taking place, including the collection of various required ingredients.
      • High Priest Bances is kidnapped.
      • And eventually they will learn of Cassandra's plot. They have to choose what to do...
  4. The plot will come to a conclusion in the Ritual in the Chapel of Ascension. Hopefully the PCs will be either trying to stop it, or trying to complete it while NPC investigators try to disrupt it. There could be some kind of 'inside man' disruption too...

Note that the plot could go somewhere between these extremes. For example, the PCs could be interested in saving the Courts, but still tell the King or the Church (as happened in the playtest). The King can be persuaded to go along with the Ritual, if it means saving the Courts. After all, what has the Serpent done for Chaos recently?


THE SERPENT TRAP

Several Logrus experts from House Helgram are involved in the plot, along with others from other Houses. Bishop Helgram is planning a great Ritual to pull the Serpent from the depths of the Abyss and drain its power to save Chaos.

A number of the sacred items and royal regalia of Chaos are need for the ritual. These include:

As part of the preparations for the ritual, these artefacts have to be properly arranged. Bances is wrapped in (but not wearing) the Shed Skin, the Crown on his head, the Sceptre in his hand.

For each person involved in the Ritual there is a Priest of the Serpent bound in front of them, plus the High Priest of the Serpent in the centre. The people involved weave a 'web' of everyone's Logrii as they stand in a circle, from each into the centre, impaling the priest in from of them on their Logrus tendril(s), and between people too, from those who can summon multiple active tendrils. Everyone's tendrils also impale the High Priest in the centre and merge inside him, to burst out of the top of his head, spraying blood and brains everywhere. From his twitching, impaled but still-living body a thick woven tendril of Logrus leaps out, up, and down into the Abyss to snare the Serpent.

The serpent, wrapped in this woven tendril, is slowly pulled out of the Abyss to hang, writhing, before everyone involved. It is a vast and hydra-like beast, iridescent black, kilometres long, each of its nine heads dotted with hundreds of eyes like the Jewel of Judgement, in a multitude of colours.

If the Ritual succeeds, the power of the Serpent drained out of it and through Cassandra with the aid of everyone else involved, can easily smash the armies of Amber and reach across shadow to destroy Amber itself, and all of the Patterns. However, if this is done, the Serpent will be drained almost to nothing, and could even die if those involved are unwilling to stop.

Also, once the Ritual is over, Chaos itself will be greyer and lessened by the ritual - it will live, but something has definitely been lost or is missing. Also, King Swayvil will be vastly aged, to a point near to death, and every copy of the Book of the Serpent in Chaos will crumble to dust and blow away. All of the artefacts shrivel to dust as the ritual works.

But Chaos will survive...


NOTES ON THE GAME

Unless they are a Trump Artist, PC's each have only three Trumps - the entrance to the Courts (the Great Gate), the entrance to the Ways of their House, and a person in their House; if they have Good Stuff then this person is even still alive...

It may be necessary to have Mentors for stiff-necked PCs, to, perhaps, get them to go along with the plot a little and find out things about what is going on. There should also be clues for priestly or religious characters so that they can find out more. For example, that

Everyone's reason(s) for not being on the battlefield need to be checked, and reject ones which might cause problems with the plot should definitely be rejected...

In case the PCs try to contact them, the Amberites are bastards and do want to wipe out Chaos. They will try to kill any PCs who try to contact them.

Logrus tendrils, even those of Advanced initiates, suffer bad feedback when they touch an Amberite, even without the Pattern to mind. Likewise, Chaos Trumps also give feedback when used against Amberites, even when drawing them.

People are committing suicide all over Chaos. In particular people are throwing themselves from Rim at the Plaza at the End of the World and into the Pit.


NON-PLAYER CHARACTERS

Note that the NPC's above (Sonargaon, Zornash, Eliona, Hammarion, Jasra and Ranghel) could have second thoughts and go to the King/Church to stop the PC's doing the ritual, as opposed to the other way round...


CHARACTER GENERATION

The characters are all members of the Courts of Chaos, built on 75 points, with Basic Shapeshifting and Basic Logrus for free, who for some reason are not on the battlefield by the edge of the Abyss. Statistics start at Amber Ranked, but can be bought down below that (intermediate ranks between Amber, Chaos and Human are possible). Psyche and Endurance can be bought down as far as Chaos; Strength and Warfare as far as Human. No statistic can have a value higher than 101 (this is possible if other statistics are bought down). Stuff is limited to 5 points in either direction. No contributions are available. The powers available are Logrus, Shapeshifting, Trump and Magic. Note that in this game the main Chaos power is the Logrus. However, it becomes weaker the further one goes from Chaos, until eventually, at a distance from Chaos given by one's Psyche, but always less than a quarter of the way to Amber, it deteriorates into what is effectively the Black Pathways power (one of my Alternatives to the Logrus).

Extra character points are available as follows:

Getting a character to me before the 'con+10 points
Imaginative Social Demon Form+5 points
Good Reason Why You Are Not On The Battlefield+5 points
(These last two will be judged by me!)

Note that I do not intend to run a separate game for each player character; as such, characters who can and will co-operate with each other in the game would be greatly appreciated.


Go to the Courts of Chaos Page.

The 'Comes in the End Despondency and Madness' game, which could be considered a prequel to this game.

Or go back to My Amber Page.