Value | Stat | Pts
------|-------|-----
0 | Str | -10
11 | Dex | 3 OCV : 4
0 | Con | -20 DCV : 6 (including Shrinking)
8 | Body | -4
8 | Int | -2 Int Roll 11-
3 | Pre | -7 Dex Roll 11-
0 | Com | -5 Percep Roll 11-
0+ | PD | 0
0+ | ED | 0
2 | Spd | -1
0 | Rec | 0
0 | End | 0
------|-------|-----
| Total | -46
Powers/Talents/Skills | Pts
------------------------------------------------|-----
Takes No Stun, Loses Powers | 45
------------------------------------------------|-----
LS : Immune to Disease | 3
LS : Doesn't Eat or Sleep | 5
------------------------------------------------|-----
-6" Running | -12
------------------------------------------------|-----
IR Vision, OAF | 2
+6 Telescopic Vision, OAF | 4
5 points Visual Flash Defence, OAF | 2
Radio Listen and Transmit, OAF | 2
------------------------------------------------|-----
EC : "Drone Powers" | 10
(a) 4rPD, 4rED Armour | 26
(b) 1 Level Shrinking, 0 End, | 7
Persistent, Always On |
[gives +2 DCV, -2 to be Seen, |
+3" KNB, 1/2 Height, 1/8 Mass] |
(c) 11" Flight, 0 End, OAF (wings), | 8
Not in Vacuum, |
1 Minute Delay before Continuous Use (-3/4) |
- 26.4 kph non-combat velocity |
(d) Invisible to Normal Hearing, | 35
All Sight, Radar, 0 End, |
Persistent, Always On, |
Invisibility to All Sight and Radar |
Only Against a Dark Background (-1/2) |
------------------------------------------------|-----
Bump of Direction | 3
------------------------------------------------|-----
+4 OCV with One Weapon | 8
Navigation 12- | 5
AK : Area of Operations 12- | 3
------------------------------------------------|-----
Weapons and/or Equipment | 40
------------------------------------------------|-----
Total | 196
Points Cost of Automaton = -46 + 196 = 150
Disadvantages | Pts
--------------------------------------------------|-----
No Manipulative Ability | 20
Mute | 15
No Senses but Sight, Hearing and Radio | 5
Distinctive Features | 15
- small combat drone (not concealable, noticed) |
Watched (Owners, more, NCI, 14-) | 15
Other Hunteds and Watcheds | 30
--------------------------------------------------|-----
Total | 100
------------------------------------------------------|----
1) 3d6 RKA, Penetrating, | 38
Area Effect (radius), 2 x Radius (14"), |
4 Charges of 1 Minute, No KNB, |
1 Phase Delay, Beam Effect, OAF - napalm bomb |
------------------------------------------------------|----
2) 2d6 RKA, +1 Stun Multiplier, Time Delay, | 37
Area Effect (radius), 16 x Radius (80"), |
Continuous, Uncontrolled, |
4 Charges, No KNB, |
1 Phase Delay before Continuous Use, Beam Effect, |
Activate 12-, No Effect on Flying/Leaping (-1/4), |
IAF - micro-mine dispenser |
------------------------------------------------------|----
3) 20d6 EB, 2 x KNB, Explosive, | 37
2 x Radius, 1 Charge which Never Recovers (-4), |
No Range, Beam Effect, |
OAF - fuel-air explosive |
------------------------------------------------------|----
4) 3/2d6 RKA, AP, Penetrating, | 39
Autofire (5 targets), |
Indirect (from anywhere, in any direction), |
No Range Modifier (1060 m), |
64 Charges, 1 Phase Delay, |
Beam Effect, OAF - kinetic energy rockets |
------------------------------------------------------|----
5) Radar Sense, OAF | 7
High Range Radio Hearing, OAF | +3
- upgrade from Radio Listen and Transmit |
+14 Telescopic Radio Senses, OAF | 10
+8 Telescopic Vision, OAF - additional | +6
360 degrees with Sight and Radio Senses, OAF | 10
Discriminatory Smell, OAF | 2
Ultrasonic Hearing, OAF | 1
- sensor package |
------------------------------------------------------|----
6) Images vs Radar, -8 to Perception, 0 End, | 22
8 x Radius, No Range, Only One Image Type (-1), |
OAF - decoy/EW system |
1d6 RKA, 2 x Penetrating, | 18
Indirect (from anywhere, in any direction), |
No Range Modifier (488m range), |
16 Charges, 1 Phase Delay, Beam Effect, |
OAF - kinetic energy missiles |
------------------------------------------------------|----
A cheap terror, reconnaissance and area denial system.
Is a small smoothed black ducted-fan VTOL hang-glider-like shape, with obvious external sensors and weapons. Programmed before launch with course and targets. All systems run off high-capacity long-duration batteries.