
Generic Non-Player Characters
There were a number of generic non-player characters (i.e. those representative of a type of NPC, rather than specific individuals) in this game. They are :
Click on the character type names to return to the top of the page.
| Statistics |
| EARTH | : | 5 | (Resist Pain) |
| AIR | : | 3 | (Guerrilla Tactics) |
| FIRE | : | 5 | (Automatic Weapons) |
| WATER | : | 3 | (Stealth) B> |
|
| VIRTUE | : | Dedicated | | FLAW | : | Fanatical | | SECRET | : | - | | GOAL | : | Have Revenge on Russia |
|
| Skills |
| +2 with Guerrilla Tactics (use at Air 6) |
1 |
| +1 with Unarmed Combat (use at Fire 6) |
1/2 |
| +3 with Sense Ambush (use at Water 6) |
3/2 |
| Carries assorted normal equipment (guns, radio, first aid kit, night vision goggles and whatever else may be needed for a mission), though this will not usually be of the same quality as that a solider might carry.
|
| Total Points = 5 + 3 + 5 + 3 + 1 + 1/2 + 1+1/2 = 19 |
| Statistics |
| EARTH | : | 4 | (Work Long Hours) |
| AIR | : | 3 | (Police Procedures) |
| FIRE | : | 4 | (Pistols) |
| WATER | : | 3 | (Sense Ambush) |
|
| Total Points = 4 + 3 + 4 + 3 = 14 |
| Statistics |
| EARTH | : | 3 | (Resist Fatigue) |
| AIR | : | 4 | (Paramedic) B> |
| FIRE | : | 3 | (Strength) B> |
| WATER | : | 4 | (Diagnose Injury) |
|
| Total Points = 3 + 4 + 3 + 4 = 14 |
| Statistics |
| EARTH | : | 4 | (Tough) |
| AIR | : | 3 | (Tactics) |
| FIRE | : | 5 | (Guns) TD> |
| WATER | : | 3 | (Stealth) B> |
|
| VIRTUE | : | Loyal to Comrades and Country |
|
| Carries assorted normal equipment (guns, radio, first aid kit, night vision goggles and whatever else may be needed for a mission).
|
| Total Points = 4 + 3 + 5 + 3 = 15 |
This is a career soldier; conscripts are, in general, average people.
| Statistics |
| EARTH | : | 4 | (Resist Pain) |
| AIR | : | 4 | (Occultism) B> |
| FIRE | : | 5 | (Warrior Weapons) |
| WATER | : | 3 | (Stealth) B> |
|
| VIRTUE | : | Loyal to Leaders |
| FLAW | : | Fear of Leaders; Fanatical |
| SECRET | : | Works for DEMON |
| GOAL | : | Gain Power in DEMON |
|
| Powers and Skills |
| Armoured Robes
|
1 |
Minor Magics via Foci (F, V) These include a mental link to the Morbane leading them, and Feline Sight (night vision).
|
2 |
| Enchanted Dagger (M)
|
1 |
| Silenced Pistol
|
| Total Points = 4 + 4 + 5 + 3 + 1 + 2 + 1 = 20 |
In Siberia some DemonWarriors are ex-soldiers;
some are embittered oilmen or gold miners;
some are revenge-driven native tribespeople.
| Statistics |
| EARTH | : | 4 | (Tough) |
| AIR | : | 2 | (Streetwise)< /B> |
| FIRE | : | 5 | (Guns) TD> |
| WATER | : | 3 | (Stealth) B> |
|
| VIRTUE | : | Loyal to Comrades |
| FLAW | : | Distrust/Contempt of the System |
| SECRET | : | Working for Viper |
| GOAL | : | Varies |
|
| Powers and Skills |
| Light Body Armour
|
1 |
| Carries assorted normal equipment (guns, radio, first aid kit, night vision goggles and whatever else may be needed for a mission).
|
| Total Points = 4 + 2 + 5 + 3 + 1 = 15 |
This is an example of the Viper agents used in Moscow,
usually recruited from ex-servicemen and women.
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