Overman 1994 : Character Creation
- Characters from the modern era are built on 100 points, with as many points from disadvantages as the GM lets them get away with. Characters from the Victorian era are built on 150 points, with as many points from disadvantages as the GM lets them get away with.
- Multipowers use the real points cost of the power, rather than the active cost, when determining the size of the Multipower pool.
- Powers not usually allowed in power frameworks may be allowed with sufficient justification.
- No magic is allowed to the player characters, and there are limits on Telepathy (to preserve the plot).
- All equipment normally carried by a character must be paid for with points; however this does not extend to utterly trivial items such as wristwatches (which could be bought as : Absolute Time Sense, OIF).
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