Value | Stat | Pts ------|-------|----- 0 | Str | -10 11 | Dex | 3 OCV : 4 0 | Con | -20 DCV : 6 (including Shrinking) 8 | Body | -4 8 | Int | -2 Int Roll 11- 3 | Pre | -7 Dex Roll 11- 0 | Com | -5 Percep Roll 11- 0+ | PD | 0 0+ | ED | 0 2 | Spd | -1 0 | Rec | 0 0 | End | 0 ------|-------|----- | Total | -46
Powers/Talents/Skills | Pts ------------------------------------------------|----- Takes No Stun, Loses Powers | 45 ------------------------------------------------|----- LS : Immune to Disease | 3 LS : Doesn't Eat or Sleep | 5 ------------------------------------------------|----- -6" Running | -12 ------------------------------------------------|----- IR Vision, OAF | 2 +6 Telescopic Vision, OAF | 4 5 points Visual Flash Defence, OAF | 2 Radio Listen and Transmit, OAF | 2 ------------------------------------------------|----- EC : "Drone Powers" | 10 (a) 4rPD, 4rED Armour | 26 (b) 1 Level Shrinking, 0 End, | 7 Persistent, Always On | [gives +2 DCV, -2 to be Seen, | +3" KNB, 1/2 Height, 1/8 Mass] | (c) 11" Flight, 0 End, OAF (wings), | 8 Not in Vacuum, | 1 Minute Delay before Continuous Use (-3/4) | - 26.4 kph non-combat velocity | (d) Invisible to Normal Hearing, | 35 All Sight, Radar, 0 End, | Persistent, Always On, | Invisibility to All Sight and Radar | Only Against a Dark Background (-1/2) | ------------------------------------------------|----- Bump of Direction | 3 ------------------------------------------------|----- +4 OCV with One Weapon | 8 Navigation 12- | 5 AK : Area of Operations 12- | 3 ------------------------------------------------|----- Weapons and/or Equipment | 40 ------------------------------------------------|----- Total | 196
Points Cost of Automaton = -46 + 196 = 150
Disadvantages | Pts --------------------------------------------------|----- No Manipulative Ability | 20 Mute | 15 No Senses but Sight, Hearing and Radio | 5 Distinctive Features | 15 - small combat drone (not concealable, noticed) | Watched (Owners, more, NCI, 14-) | 15 Other Hunteds and Watcheds | 30 --------------------------------------------------|----- Total | 100
------------------------------------------------------|---- 1) 3d6 RKA, Penetrating, | 38 Area Effect (radius), 2 x Radius (14"), | 4 Charges of 1 Minute, No KNB, | 1 Phase Delay, Beam Effect, OAF - napalm bomb | ------------------------------------------------------|---- 2) 2d6 RKA, +1 Stun Multiplier, Time Delay, | 37 Area Effect (radius), 16 x Radius (80"), | Continuous, Uncontrolled, | 4 Charges, No KNB, | 1 Phase Delay before Continuous Use, Beam Effect, | Activate 12-, No Effect on Flying/Leaping (-1/4), | IAF - micro-mine dispenser | ------------------------------------------------------|---- 3) 20d6 EB, 2 x KNB, Explosive, | 37 2 x Radius, 1 Charge which Never Recovers (-4), | No Range, Beam Effect, | OAF - fuel-air explosive | ------------------------------------------------------|---- 4) 3/2d6 RKA, AP, Penetrating, | 39 Autofire (5 targets), | Indirect (from anywhere, in any direction), | No Range Modifier (1060 m), | 64 Charges, 1 Phase Delay, | Beam Effect, OAF - kinetic energy rockets | ------------------------------------------------------|---- 5) Radar Sense, OAF | 7 High Range Radio Hearing, OAF | +3 - upgrade from Radio Listen and Transmit | +14 Telescopic Radio Senses, OAF | 10 +8 Telescopic Vision, OAF - additional | +6 360 degrees with Sight and Radio Senses, OAF | 10 Discriminatory Smell, OAF | 2 Ultrasonic Hearing, OAF | 1 - sensor package | ------------------------------------------------------|---- 6) Images vs Radar, -8 to Perception, 0 End, | 22 8 x Radius, No Range, Only One Image Type (-1), | OAF - decoy/EW system | 1d6 RKA, 2 x Penetrating, | 18 Indirect (from anywhere, in any direction), | No Range Modifier (488m range), | 16 Charges, 1 Phase Delay, Beam Effect, | OAF - kinetic energy missiles | ------------------------------------------------------|----
A cheap terror, reconnaissance and area denial system.
Is a small smoothed black ducted-fan VTOL hang-glider-like shape, with obvious external sensors and weapons. Programmed before launch with course and targets. All systems run off high-capacity long-duration batteries.