Vehicles : Generic Special Operations Grav Transport


Statistic | Value            | Points
----------|------------------|--------
Size      | 10 x 5 hexes     |   50          +6 to be Seen
Mass      | 100 Tons         |    -
Strength  | 65               |    5          OCV : 6+
KNB       | -20" *           |   11          DCV : 6+ with Combat Pilot,
Body      | 22               |    2                0  otherwise
Defence   | 16, Hardened,    |   68
          | Affects Desolid* |
Dexterity | 18               |   24
Speed     | 4                |   12          Phases : 3, 6, 9, 12
----------|------------------|--------
          | Total            |  172

* Bulky IIF (vehicle systems)

Power/Talent/Skill                                | Pts
--------------------------------------------------|-----
-5 Lack of Weakness                               |   5
5 points Visual Flash Defence                     |   5
5 points Radio Flash Defence                      |   5
2 points Hearing Flash Defence                    |   2
--------------------------------------------------|-----
-5" Running                                       | -10
--------------------------------------------------|-----
LS : Self-Contained*                              |   6
LS : Doesn't Eat*                                 |   2
LS : Immune to Hard Radiation                     |   2
LS : Immune to Temperature Extremes               |   2
LS : Immune to Pressure Extremes; all *           |   2
--------------------------------------------------|-----
9" Swimming*                                      |   4
21" Flight,                                       |  26
  32 x non-combat velocity (3226.6 kph)*          |
--------------------------------------------------|-----
Extra Limbs, Bulky OIF (manipulators)             |   2
4" Stretching, 0 End,                             |  12
  Bulky OAF - manipulator arms                    |
--------------------------------------------------|-----
Invisible to IR and All Hearing, 0 End*           |  26
Invisible to Radar,                               |   9
 All Sight,                                       |
 6 Charges of 1 Minute*                           |
--------------------------------------------------|-----
IR Vision*                                        |   3
UV Vision*                                        |   3
Ultrasonic Hearing*                               |   2
Active Sonar*                                     |   9
High Range Radio Hearing,                         |   9
  Invisible to Radio Senses*                      |
Radar Sense,                                      |  13
  Invisible to Radio Senses*                      |
+16 Telescopic Vision*                            |  14
+26 Telescopic Radio Senses*                      |  22
+2 Telescopic Hearing*                            |   2
360 degrees with All Senses*                      |  14
  - can combine with Extra Limbs for              |
    sensor probes, seeing round corners etc.      |
--------------------------------------------------|-----
Change Environment to Light and IR,               |   7
  2" radius, 0 End,                               |
  Bulky OIF - spotlight                           |
4 Spotlights                                      |  10
--------------------------------------------------|-----
Change Environment to Any Sound,                  |  22
  8" Radius, 0 End,                               |
  No Range* - PA system                           |
--------------------------------------------------|-----
4d6 RKA, AP,                                      |  60
  Invisible to Sight,                             |
  No Range Modifier (1.8 km range),               |
  0 Endurance, No KNB,                            |
  180 degree Arc of Fire,                         |
  Bulky OAF - UV laser cannon                     |
2 Laser Cannons                                   |   5
--------------------------------------------------|-----
4d6 RKA, Penetrating, Sticky,                     |  87
  Explosive, No Range Modifier,                   |
  5 x Range (12 km),                              |
  Indirect (from anywhere, in any direction),     |
  4 Charges of 1 Turn,                            |
  No KNB, Bulky IAF - napalm missiles             |
2 Missile Launchers                               |   5
--------------------------------------------------|-----
2d6 RKA, Penetrating,                             |  33
  Explosive, 0 End,                               |
  No Range Modifier,                              |
  180 degree Arc of Fire,                         |
  Bulky OAF - grenade launcher                    |
8 Grenade Launchers                               |  15
--------------------------------------------------|-----
1d6+1 RKA, AP,                                    |  30
  Invisible to Sight,                             |
  +1 Stun Multiplier,                             |
  Autofire (5 targets),                           |
  0 Endurance,                                    |
  No Range Modifier (900m range),                 |
  No KNB,                                         |
  180 degree Arc of Fire,                         |
  Bulky OAF - UV antipersonnel laser              |
8 Antipersonnel Lasers                            |  15
--------------------------------------------------|-----
Stealth 14-                                       |   5
--------------------------------------------------|-----
                                            Total | 485

Missiles are IAF because they are housed in internal bays so that, although they can be attacked they are not at all easy to get at.

Grenade launchers and antipersonnel lasers are co-axial in the same turrets.


Points Cost of Vehicle = 172 + 485 = 657

Disadvantages                                         | Pts
------------------------------------------------------|-----
Distinctive Features                                  |  20
  - large grav tank (not concealable, major reaction) |
Watched (own government, more, NCI, 14-)              |  15
2 x Hunteds (other governments, more, NCI, 8-)        |  40
------------------------------------------------------|-----
                                                Total |  75

Has a crew of six : Driver, four Gunners and a Commander. Can also carry up to twenty fully equipped troops and/or one or more grav aircraft.

Has an inbuilt computer.


Example :


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