The domes of St. Basil's; the spires of the Kremlin; Red Square; the White House. All features which symbolise Moscow, both as the former capital of the Soviet Union, and the current capital of Russia. And for those reasons alone, I would say there is sufficient justification for setting a game there. But of course, there is more to Moscow the just these things. First, city is familiar enough that both GM and players should have some idea of the feel of the place, but also exotic enough that it has the feel of somewhere outside the normal range. And there are, of course, many interesting sites in Moscow over and above those mentioned above:
The city has a population of some 10 million people, meaning that one in fifteen Russians live there. As such there is always lots going on, both culturally (e.g. the Bolshoy ballet, and the many musical and theatrical venues in the city) and otherwise. There are, of course, cinemas, casinos (of which Moscow has more than any other world capital), flea markets, music and night-clubs (some of which are fairly openly haunts of the Russian Mafia). As the capital of Russia, obviously all the ministries, foreign embassies and the like are centered there, giving opportunities for dabbling in Russian politics. The headquarters of Russian law enforcement and security are based there too. Also, it is a hub of goods and travel, being a major road, rail and river hub. It has eight main-line train stations, scattered around the Metro Circle Line, plus two bus terminals and five airports (one international, Sheremetevo-2; four domestic - Sheremetevo-1, Bykovo, Domodedovo and Vnukovo). Thanks to its ship canals, it is accessible from the Baltic, White, Caspian and Black seas. Who knows what sorts of things, legal and illegal, could be traveling through the city? The place has a long history, having been settled by about 500 BC, and first being mentioned by name around 1147 AD. Obviously this leaves lots of opportunity for ancient things, both mundane and supernatural, to be hidden about and under the city. Certain places around the city lend themselves to such supernatural occurrences. In particular, there are :
In addition to this, there are apparently many levels of tunnels and underground systems under the city, including things such as fallout shelters and a rumoured second circle line of the Metro system, apparently used for, among other things, secretly transporting nuclear weapons through the city. Two articles at the Bulletin of the Atomic Scientists and Outside Magazine describe some of what lurks below Moscow [Thanks to Pete Marshall for sending me these links.]. And then there is more recent history, pre- and post-World War 2 (or the Great Patriotic War). This gives plenty of scope for espionage or war-based scenarios. In Soviet times, characters operating covertly in the city would have had to face the threat of the KGB (or, in earlier times, the Cheka or the NKVD) and the state in general - I can't imagine the Soviet government would have been at all tolerant of independent adventurers operating in the Soviet Union. And of course, in WW2 there is plenty of scope for action against (for example) Nazi spies and saboteurs. More recently still, events such as the fall of communism, the attempted coup of 1991, and the events of 1993 when Yeltsin had the parliament building shelled to forcibly dissolve parliament, also make for, if nothing else, an ... interesting ... backdrop. And of course, for more conspiracy-based games, there could be any number of hidden and sinister real reasons for the fall of communism. Now, since the fall of communism, the authorities are much weaker than they were, but instead there is extensive Russian Mafia influence (apparently, in the real world, the Russian Mafia are believed to control 40000 companies, both private and nominally state-owned, making the dividing line between organised crime and legitimate business highly blurred, to say the least), and, not unrelated to this, there is the fact that Moscow is now the murder capital of Europe. This gives the place, perhaps, a vaguely 'Wild West' feel (though of course, high as it is, Moscow's murder rate is no-where near that of many cities in the USA). The fact that at least some Mafioski groups have links to (for example) the Chechen rebels, and operate outside Russia in, amoung other places, Italy and the USA is also a source of potential plot ideas. Likewise, the fact that many extremist groups have sprung up since the fall of communism also make Moscow ... interesting. In particular, there are various right-wing/ultra-nationalist groups such as those led by Vladimir Zhirinovsky. Also, the weak economy of Russia has made it hard for the government to pay Russian military personnel, which has undoubtedly led more than one military person to look for ... less official ... ways of making enough money to live. Russian Churches and CathedralsRussian Orthodox churches are not the same as western-type churches. First, their interiors are very highly decorated, with frescos of many kinds covering every square centimetre of the interior. Some of these are of saints, others of more commonplace scenes. One particularly striking feature of many Russian churches is that the interior reaches all the way up into the dome or domes of the church, and inside each dome there is usually a huge painting of a member of the Holy Trinity, staring down into the church. God is believed to look out through the frescos at the people inside the church. There are no pews. Most churches are lit with candles rather than electric light. This means that in many places the frescos and so on still suffer from the ill effects of smoke. All Russian Orthodox churches have an Iconostasis which separates the main body of the church from the altar. Covered with icons, it is intended to stop physical sight, but to allow the spiritual sight of the worshippers through. The colours of the domes of a Russian Orthodox church having meaning, as follows:
Silver domes are also found, but these simply indicate that the dome is modern, and has not been painted! The number of domes also has meaning:
The crosses on top of the domes have a crescent shape with the horns upturned as part of their base. This is actually an anchor, indicating that the church is a ship of faith in the sea of vanity. Gold is God's colour. When used as the background of an icon it is not flat, but is instead intended to be of infinite depth. Icons are drawn in a flat, non-perspective style. This is intentional, not just a reflection on the skills of the icon painters. The flat style of the painting allows the icon to be viewed equally by all, regardless of position. Some churches were funded by merchants. These often have large crypts, which were intended to serve as warehouses for those merchants. Many churches, such as St Basils in Moscow, are not symmetric structures. This is also intentional, and is based on the assumption that symmetry is the enemy of beauty. Russian NamesRussian people have three names: a given name, a patronymic, and a family name (surname). They are generally presented in that order, although the patronymic is sometimes omitted. Nicknames and pet names are also frequently used. The patronymic of a person is based on the first name of their father, and always succeeds the first name. A suffix meaning either 'son of' or 'daughter of' is added to the father's given name to form the patronymic. Males generally use '-ovich', while females generally use '-ovna'; if the suffix is being appended to a name ending in a soft consonant, the initial 'o' becomes a 'ye', giving '-yevich' and '-yevna'. Surnames are generally inherited from one's parents, although women often adopt the surname of their husband. Some Russian surnames have different forms depending on gender; in general a woman's surname will generally end in an 'a'. The patronymic is not so feminised. See Wikipedia for more details on this. For an example of a game set in Moscow, go to the Moscow Superheros Page. Vladivostok and the Russian Far East as a Game Setting, another possible Russian game setting. A Gallery of my Pictures of Moscow | A Gallery of Photos of the Moscow Metro. See also Roleplaying In the Big Red - that is, in Russia - from Critical Miss Magazine. Go back to My Roleplaying Page. For more information on Moscow, try a search engine like Yahoo!.
The picture at the top of this page was taken from the Moscow City web site, used without permission, but not for any personal gain on my part - it just makes the page look better! |