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Part III:A Landscape in Red- Setting - |
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History | Elders | Characters and System | A Sample Character In Blood of Amber, the organising force of reality itself is corrupt, touched with death. Throughout the spectrum of reality, from the glorious Castle Amber through Infinite Shadow to the very Courts of Chaos, the influence of Dworkin's great and blasphemous work can be felt. The influence is more overt in some places than others, but nowhere more strongly felt than in the world of Amber and her attendant Shadows. This page is divided up into the following sections:
Click on the section headings to return to the top of the page. AmberThe glory of Oberon's empire, Amber is beautiful and varied, somewhat at odds with the permanent, all-pervading gloom. From the high crags of Mount Kolvir to the sprawling forest Arden, from the bustling metropolis that is Amber to the lonely lighthouse at Cabra that remains ever lit to direct Amber's many naval and merchant vessels into the harbour, Amber is as grand, haughty, rich, splendid and terrible as her masters. Since the day Dworkin completed the Pattern and used the Gem of Law to halt the sun, the world of Amber has existed in permanent night, lit only by the full moon shining from the midpoint of the sky overhead. In spite of this, the climate is pleasant, even warm. Without natural sunlight the people of Amber cannot grow crops, but they are otherwise unaffected by the loss of the sun. Much of Amber appears austere, compensating for the lack of greenery with sculpture and fine architecture. The permanent night, and the unmoving moon in the sky, gave Amber a surreal, timeless feel; people would frequently lose track of their sense of time, getting the impression that it is not truly passing. From a certain point of view, they may be right: certainly, in the year since Patternfall, as the moon has begun slowly to sink towards the Western horizon, the people of Amber have become revitalised, progress-minded, and more enthusiastic, but this may have to do with the death of Oberon and the change in the balance of power rather than the movement of the moon. The Church of the Slain UnicornThe state religion of Amber is a Gnostic sect that believes the material reality of Infinite Shadow to be a corruption inflicted upon spiritual beings by Chaos; Dworkin's act of creation is exalted as an attempt to impress stasis and order onto this chaotic world, and allow the mind and spirit to rise above physical existence. Vampires, being themselves changeless and immortal, are seen as an order of being closer to pure spirit than mortal men, who in turn are an order of being higher than Chaos' creatures. The sect believes that in order to rise above the material world, one must as fully as possible understand it. To that end, adherents throw themselves into depravity and excess, professing the intent to exhaust their base impulses and to gain insight into the meaninglessness of physical indulgence. Their rites are blasphemous and corrupt, sometimes involving sacrifice or ritual desecration. The symbol of this faith is the Slain Unicorn. Its significance is the power of the intellect, embodied by Dworkin, overthrowing superstition and ignorance, represented by the Unicorn. Several times over the years the Unicorn has been seen in Arden, always appearing as though recently killed, the body still warm and spattered with blood. The church believes these are signs sent by the Pattern to keep the faithful mindful of the need to exert spirit over body. The minister of the Church of the Slain Unicorn is Oberon's second wife, Faiella. Amber CityAmber. The true city of which all others are mere shadows. Tens of thousands of years old, a sprawling metropolis, Amber is a monument to Dworkin and Oberon's pride and power. It is called The City of Eternal Night, but it never sleeps; torches burn on every street, all day round, and people conduct their business when they please. A mish-mash of different architectural styles, it features the grand and the humble, the baroque and the simple, the elegant and the grotesque, the wealthy and the wretched. Built chiefly from white stone to make it easier to light, at times the city has an eerie, graveyard quality. Once, thousands of years ago, Dworkin and Oberon fed chiefly on the citizens of their own land. In time they saw the folly of that, with all of Shadow to hunt in, and left the people of Amber alone. Instead, they used their people as soldiers, conquering the Shadows around them for food and wealth, and the yearly tributes of young men and women to feed the family of Amber's court. Even so, the people of Amber live in fear: perhaps the vampires don't emerge every night to hunt in the city anymore, but you never know when one of them might take a fancy to you, or those you love. In the city, a secretive personality cult has sprung up around Brand, adoring him as a martyr and plotting the end of vampire-kind. They have led several attempted coups and uprisings in the last year, but been brutally squashed each time; rumour has it they may be harbouring Random's mysterious half-vampire son, Martin. Castle AmberWhere one might expect a brooding Gormenghast, Castle Amber is a simple and elegant, though large, construction. High stone walls, wide corridors and narrow windows speak of a building constructed more as a military fortress than a monument to the owner's wealth and power. There are no hidden passages or trapdoors; its builder could enter or leave any room of his choice, locked or otherwise, with or without being seen, so he saw little point in enabling more mundane people to do the same. In fact, the design of most rooms and corridors in the castle make it very difficult to sneak up on anyone without exceptional carelessness on their part; so much so that trying to catch each other by surprise has become something of an unspoken family game of one-upmanship, with equal prestige awarded someone who can approach another person unseen and unheard and to someone who, when surprised, manages not to show it. There are several places of note in the Castle.
Forest ArdenNo plants grow in Amber proper. Where another city might have parks or wildlife preserves, the City of Eternal Night provides sculpture and courtyards; where another state might farm for food, the Kingdom of the Damned must needs turn to conquest. Arden, however, is a different matter. The sun does not shine there, any more than in Amber, yet a huge, primordial forest, rich in wildlife and hunting, covers the land as far as the eye can see. Dark speculation mounts as to how this is achieved. Some suggest that the plants are preserved by black magic or evil gods; or that they are fed on blood, making them as vampiric as their self-appointed guardian; most prosaically, that Julian found a breed of plants out in Shadow that don't require photosynthesis to survive and planted the forest long ago. It matters little. Twisted, gnarled, ancient trees, heavy undergrowth and sporadic areas of treacherous swamp serve to make the forest itself a dour, dangerous place; its population of large predators, magical beasts and poisonous creatures serve to finish off those who survive the terrain. Occasionally, Julian's horn presages one of his Hunts, riding his Nightmare Morgenstern ahead of the Hellhounds into the trees to bring down the chosen prey of the evening. Sometimes, that prey is human. The Kingdom of AshThe creation of Amber created two close shadows, or "reflections," of the kingdom, physical copies of the city whose traits or populace teach obscure lessons about the real world. The Kingdom of Ash rests in the sky over Mount Kolvir, and is known as Amber's "Reflection in the Moonlight," as it can only exist if moonlight strikes the steps of Kolvir. It has remained in the sky over Amber for the thousands of years of Amber's endless night, only rarely and briefly taken away by the King obscuring the moon with clouds, using his weather-controlling Gem of Law. As the moon has gradually descended towards the Western horizon over the past year, the Kingdom has become paler and less substantial. The Kingdom of Ash apparently reveals the past. An eerily glowing, silver and grey world, it is populated entirely by spirits of the dead, all still showing tokens of what killed them. Some are stuck in repeating enactments of their deaths, while some seem to notice and respond to visitors, voicelessly pleading with them. The visions shown, and people seen, are felt by some to be true spirits of the dead, true visions of the past. Some people go mad, wandering the city, trying to speak to lost friends and loved ones or to unravel the meaning behind the images.
The Kingdom of BoneThe Kingdom of Ash's opposite number is Amber's "Reflection in the Waves," and lies under the sea, at the bottom of Amber Bay. The water is such that a mortal can breathe and move comfortably within it, although this is scarcely relevant to a vampire. A desolate ruin, it appears to show the future, of a sort. The Kingdom of Bone is always identical to Amber as it currently stands; anytime a new building is erected or changed in the city, the city under the sea changes to match. However, the Kingdom of Bone is in ruins. Evidence abounds of a recent disaster that destroyed the city and castle and killed all their inhabitants; pinned beneath stones or between collapsed walls may be seen the swollen bodies of the visitor's friends and loved ones even himself dead at most a day or two before. Moins and her demented creation live here, apparently as a sort of death wish. Having failed to end her life, Moins wanders the ruin, hopefully looking for some hint as to how she may bring about her death, or an end to Amber.
The Crimson CircleA land without sun cannot grow crops; a king who preys upon his people quickly loses them. Early in their rule, Dworkin and Oberon turned the people of Amber to conquest. Over the years, the armies and navies of Amber have rolled over her neighbouring shadows and conquered, bringing back food, wealth, and a tribute of young men and women, fodder for the Royal Court of Amber. Defeated nations are bound into vassalage and treaty, creating a network alliance, joined by mutual agreement and naked fear, early nicknamed "the Crimson Circle." This close to Amber, the malign influence of the Pattern is palpable. While the sun shines in all of them, it may be wan and distant in one shadow, close to the horizon in the next, permanently overcast in the other. The people may be cold and forbidding, violent and unpredictable, or cruel and malign. Werewolves, witches, madmen and killers make their homes here, as well as opulent and luxurious courts, their corrupt and self-serving rulers reflections of the lords of Amber. Some of these rulers have even been gifted with the Becoming, although never the Communion; that is Amber's preserve. The Courts of ChaosIt has been suggested that Amber, a manifestation of stasis and order, came into being less because of Dworkin's actions than because of a cosmological need for balance, as previously the Courts, a manifestation of chaos and change, had been the only substantial power in reality. If that is the case, then Amber's strong association with death and decay may, in turn, have changed the Courts. Amidst the shifting fragments of shadow that make up the Courts, life is abundant. Verdant forests, seas teeming with fish, and wild, rich plains can be found all around; in fact, the excess of life is itself a danger, and someone wandering certain parts of Chaos without shapeshifting ability or some other form of protection will likely fall victim to disease or parasites. Or carnivorous plants or stranger things...
For all their association with nature and chaos, the Courts are orderly, stylised and steeped in tradition; a much older community than Amber. The Houses, nominally dutiful to the Serpent and loyal to the Green King, vie and struggle for power and influence, behind a façade of civility and genteel manners. Fine etiquette, myriad rules of conduct for every endeavour, elaborate courtly dress, all rest uneasily amidst the living walls of ivy and vine and the wild animals that have the free run of Chaos. History | Elders | Characters and System | A Sample Character The Alternate Ambers Page | Blood of Amber | My Amber Page
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