PLAYER CHARACTERS

Yana


Age : 16

Occupation : Hunter/Apprentice Healer

Sex : Female

Description : Small and slight, Yana is attractive and has tanned fair skin, light brown hair and dark blue eyes.


Statistics

Value | Stat | Cost | Points       
------|------|------|--------      
8     | Str  | x1   |   -2         Endurance cost for Strength : 1
23    | Dex  | x3   |   39         
20    | Con  | x2   |   20         OCV (Dex/3) : 8
16    | Body | x2   |   12         DCV (Dex/3) : 8
18    | Int  | x1   |    8         ECV (Ego/3) : 4
11    | Ego  | x2   |    2         
10    | Pre  | x1   |    0         Dex Roll (9+Dex/5)    : 14-
14    | Com  | x1/2 |    2         Int Roll (9+Int/5)    : 13-
6     | PD   | x1   |    4         Ego Roll (9+Ego/5)    : 11-
6     | ED   | x1   |    2         Percep Roll (9+Int/5) : 14-
4     | Spd  | x10  |    7         
8     | Rec  | x2   |    4         Phases : 3, 6, 9, 12
40    | End  | x1/2 |    0         
30    | Stun | x1   |    0         
------|------|------|--------      
             | Total|   98

Powers / Talents / Skills                                     | Pts
--------------------------------------------------------------|----
Multipower: Telekinesis                                       |  53
u 20 Str TK with Fine Manipulation, 1/2 End(+1/4) to 4,       |   5
    Invisible to Sight and Hearing(+3/4), Act 14-(-1/2)       |
u 2d6+1 RKA, 1/2 End(+1/4) to 5, AP(+1/2), Indirect(+3/4),    |   5
    +1 Stun Multiplier(+1/2), Act 14-(-1/2),                  |
    OIF - Any Hard Object(-1/2)                               |
u 12rPD Force Wall, 1/2 End(+1/4) to 3,                       |   5
    Invisible to Sight and Hearing(+3/4),                     |
    Transparent to Energy(+1/2), Act 14-(-1/2)                |
--------------------------------------------------------------|----
7" Flight (1 End per Phase) - telekinetic                     |  14
LS : Immune to Disease                                        |   3
+1 with all Perception                                        |   3
--------------------------------------------------------------|----
Stealth 14-                                                   |   3
Acrobatics 14-                                                |   3
Survival 11-                                                  |   3
Paramedic 13-                                                 |   3
WF : Common Missile Weapons                                   |   2
--------------------------------------------------------------|----
Total                                                         | 102

Disadvantages                                                 | Pts
--------------------------------------------------------------|----
Watched (Tribal Chief, more, NCI, 8-)                         |  10
Completely Unfamiliar with Technology (Infrequent, Greatly)   |  10
Enraged if Family threatened (Unc, 14- into, 11- out of)      |  10
2 x DNPC's (mother and father, incompetent, 8-)               |  30
DNPC (sister, incompetent, 8-)                                |  15
DNPC (sister, normal, 8-)                                     |  10
Vengeful (Cmn, Str)                                           |  15
--------------------------------------------------------------|----
Total                                                         | 100

Total Points ( 100 + Disadvantages ) = 200

Equipment:

All equipment is made out of wood, bone and stone. Because of this it is more breakable than metal equivalents. This is represented by each piece of equipment suffering Burnout (the power disadvantage) on a roll of 16+, each time it is used.


Background:

The youngest of three children, all your family survives, but your parents and one of your sisters are both severely disfigured and require almost constant care, which you and your other sister provide (this has helped to teach you the rudiments of medical skill). Although you worry that something may happen to them while you are away the Chief has promised you that they will be looked after, and you are secretly quite glad to be out of the constant round of care which they require. You are very protective of your family and tend to become enraged if they are threatened. As a by-product of this rage you also feel obliged to pay back slights to yourself on a one-for-one basis.


Views on the other characters:


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