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MAGIC

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Overview

Magic exists in Dran as a natural force that can be manipulated by those with the appropriate skills. It works via lengthy rituals rather than whiz-bang spells. All magic is based on the channelling of forces, and as such spells cannot be stored for quick release, although magic can be incorporated into physical objects for lasting effects, such as wardings. There is no teleportation magic. Healing is usually the fastest kind of magic to perform. No magics can extend a life beyond, for example, what the provision of non-magical medical care would allow.

Magic cannot affect minds in other than a stabilising fashion - no mind reading, mind control or memory manipulation and so on are possible. Even the Gods cannot control minds directly, although indirect methods such as fear, pain and the like still work, of course.

The magic of a given mage is powered by one of three possible sources of power:

As magical power cannot be stored, only channelled, for procedures that take a long time living things must be killed slowly, and likewise spirits rendered down slowly, to provide power as the ritual proceeds.

Stone circles, pyramids and similar geomantically-based structures can focus power from the Spirit World, making them better sites to perform magic. because of this Feng Shui-type geomancy is important in architecture and city building.


MAGIC IN THE UNDYING EMPIRE

There are colleges of magic scattered throughout Umbra, and the Undying Empire. Some are small, some are large, and their ages vary. Some are as old as, or older than, the Undying Empire itself. Each college specialises in a specific area of magic, and all of the colleges jealously guard their secrets, so that people cannot learn more than one type of magic without having defected from or stolen the secrets of another college. In which case they are almost certainly hunted by their former college so that they can be silenced before they reveal the secrets of the college...

The Colleges do not discriminate on grounds of race, sex or social class, by order of the Undying Lord. They also do not actively recruit - people come to them and in most cases pay the college for tuition, either directly or by a period of service to it after graduation. The only exception to this is the occasional magical prodigy who exhibits magical powers without training, and who is usually snapped up by a college; these is normally a great deal of politics and infighting between the colleges involved in this process when it occurs.

In the Undying Empire it is highly illegal to teach magic outside of the college system, and also Mages cannot be nobles, for reasons similar to those used to exclude vampires from certain positions. For this reason many noble mages are the younger children of noble families who do not expect to inherit much.

There is rivalry and occasional 'gang wars' between different Colleges whose areas of expertise overlap.


ORGANISATION

The colleges of magic present many styles and faces to the outside world but generally share the same form of organisation, with its members ranked as follows:


THE COLLEGES OF MAGIC

The Colleges of magic in the Undying Empire include:

All College-taught magic includes protection against at least their own school of magic.


MAGIC IN THE LUNAR EMPIRE

The Lunar Empire does not have colleges of magic as the Undying Empire has. They have much more a community of mages with no real boundaries between spheres of knowledge. As such, although their overall body of magical knowledge is no greater than that of the mages of the Undying Empire, individual Lunar Empire mages can learn magics from a much broader range of fields than is possible in the Undying Empire.

In the Lunar Empire there is Dance Magic, which does not exist in the Empire. This is mainly a woman's magic, and not well known even in the Lunar Empire. It gives the user the ability to generate a variety of hypnotic effects, and can enthral all in sight at once (though this is weaker the further away the victim is), but takes time to perform. It can also be used to manipulate the emotions of an audience.

They also have Sea Mages with (some) control of currents, tides, waves and the like, not unlike an aquatic version of the College of Cloud Shapers, as well as another group who can, given time, control sea creatures, not unlike an aquatic version of the College of Breakers.


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