Animated Flame Animated Flame

Servants of the Empire Banner

SCIENCE AND TECHNOLOGY

Home   Up   Site Map


The World of Dran | Feel of the World | History | Inhabitants of Dran | Larger Universe | Magic
Game Notes | Personalities | Science and Technology | Society of Dran | Spirit World | Home


This page is divided into the following sections:

Click on the section names to return to the top of the page.


Dran has no science or scientific method as it is known in the real world. Instead, technology has developed in a very slow and piecemeal fashion as individual inventors, mages and so on have had insights and built on what was known before. In most cases these have been kept secret for their personal gain for varying lengths of time, until by theft, spying or some other means they have become more commonly known. In others things have been made, or discovered, then lost and rediscovered a number of times down the years.

Most technology is steam-powered. There is no technologically harnessed electricity in Dran. Magic is used instead, and electricity, as in lightning, is thought of as magic.


MILITARY TECHNOLOGY

Military vehicles are very rare and consist of what are known as Land Ironclads (essentially steam-powered tanks) and Land Leviathans (giant versions of the same which are essentially mobile fortresses). There are no air vehicles - they are against Cthon.

All land and naval vessels use non-man-portable gunpowder weapons in fixed mountings. They are well armoured and fight with broadsides though they also have rifle ports. Land Ironclads are shaped like an angular upturned boat and have huge solid rubber tyres (there are no tracked vehicles in Dran), a high wheel-base, good suspension, and are essentially all-terrain vehicles, though it is possible for them to be bogged down. They are not very fast-moving - steam powered Land Ironclads travel at some twenty-five miles per hour, while magical ones can achieve as much as fifty miles per hour. Land Leviathans are much slower regardless of power source.

They are all named. For example some Land Ironclads are called:

Land Ironclads are usually built to be transportable by rail (or less often by sea). Large ones are built to be broken down into parts of a size which will fit on a rail car.

Guns exist, but only at the level of rifles and pistols. There are no automatic, repeating or machine guns of any kind. Both pistols and rifles are revolvers. However, there are no integrated bullets - all guns use powder and ball in a paper package with a separate percussion cap.


TRANSPORT AND TRAVEL

There are some magically powered vehicles, but they have always been rare. The first of these were invented about 12000 years ago.


Railways

A network of military roads and railways link the Empire. Trains are on an 1850's European pattern [see here and here], and in the Empire are generally black with gold and red trim. They run on very wide tracks with about a three metre gauge. Most railway lines are single tracks with occasional passing places. Almost all railway (and other steam powered) engines are fired by wood rather than coal or oil, as because of the great age of steam technology on Dran almost all such fossil fuel resources are long-since mined out.

Railmasters, who answer to the Master of Industry, are responsible for the care and upkeep of the railways. Each is responsible for a section of the network, and lives near it. They have the power to demand assistance from the local Manors in doing their job (of course, politics always comes into this, though). Because of this, military roads, or at least passable tracks, run alongside all railways. Train drivers and other staff are also all employed by, and responsible to, the Master of Industry.

The use of the railways by civilians is highly restricted. Horse-drawn transport is far more common for the majority of the population.

There are a number of classes of train carriage:

There are no local train stations. Each city has one main station, whose size depends on the traffic it sees. They are huge looming structures whose style resembles real-world fascist architecture, caked with centuries of smoke and grime. They were originally built at the edge of cities, so getting to the train involved leaving the city via an official check point. Now most cities have grown so large that they are no longer at the edge, but one still leaves the city to get to the train, and the railway lines are walled off so that they too are effectively outside the city. Many train lines are on elevated iron framework tracks within cities where, rather than demolish whatever was in the way, the railway has simply been built over it.

The First Station in Umbra is the largest on Dran. This is a huge structure with dozens of platforms and a labyrinth of buildings, subways and bridges, coated with centuries of grime. Umbra also has several other railway halts. There is a rarely-used off-loading siding at the foot of the Memorial of Fallen Enemies, a major station in its own right in the Iron House, and another by the Palace of Shadows. Other stations are at the College of Engineers, and two at the docks (one on each side of the Deminorsk).

In the countryside train stations (and Manors) are thirty to forty miles apart along the track. All countryside train stations have hostels for travellers, in which the travellers pay for their accommodation. These are maintained by the rulers of the Manor, so the size and quality varies with the family attitude to the railway. Some are luxurious; some squalid. Of course, guests of very high standing or friends of the family will be put up in the Manor itself. Manors on the railway tend to be more powerful than those (the majority) which are not, particularly those at the junctions of more than one line. Because of this railway lines sometimes follow courses determined by political manoeuvres at the time the line was built, rather than the most sensible route for the line to follow.


Roads

Military roads also link railway stations to the local Manors off the line, and in many places also follow the railway line. They are dead straight, and wide, built from local materials, usually stone, but in a few places, tarmac. These roads are the responsibility of Roadmasters, who, like the Railmasters, report to the Master of Industry, and who, like them, can demand assistance from the local Manors to repair and maintain the roads they are responsible for. Other roads to villages and the like are, by contrast, usually twisty and rutted tracks.

There are some steam powered tractors which haul road trains from place to place, but these are quite rare; in most places railways perform these tasks.


River Transport

River traffic is common wherever navigable rivers are to be found in populated areas.

Canals are used in some places along the Lystha, as well as in Krylar and in places in Karthan. They are not used around Umbra.


Sea Transport

Ships of the Undying Empire are of black iron, slow, heavily armoured, not very manoeuvrable and driven by steam or magic. The navy does not generally travel out of sight of the coast, because they have no way of locating their position accurately enough to do so with any confidence.

Ships of the Lunar Empire are clipper-like and have silver-white hulls and white sails. Some are magically driven. They are fast and manoeuvrable. They use kites for observation, and do have the capability to go out onto the open sea, being able to safely navigate out of sight of land.


The World of Dran | Feel of the World | History | Inhabitants of Dran | Larger Universe | Magic
Game Notes | Personalities | Science and Technology | Society of Dran | Spirit World | Home

Back to the Servants of the Empire Home Page.


Creative Commons License Copyright © Tony Jones, 2007.
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.