PROJECT SAFEGUARD


Project Safeguard is a joint US-European orbital prison for superhumans from my London Champions game. This page describes it, its staff, and its inmates. As such, it is divided into the following sections:

Click on the section names to return to the top of the page.


History

Project Safeguard was originally an Interpol proposal, as a solution to the growing number of incarcerated superhuman criminals, and the inadequacies of the facilities used to contain them. Because of it security implications, the idea was discussed by NATO, and in several EU-US summits, before being generally agreed upon as a good idea. Because their expertise in space was considered more important than anything else, a joint ESA-NASA organisation, jointly headed by both organisations, was put in charge of constructing and maintaining the new facility.

However, funds were not available to build the proposed orbital facility from scratch, and the project had to wait some years until the asteroid '1977 KT12', moved into Earth orbit to divert it from a collision course with the Earth in 1977, and then used for mining purposes, was mined out. This happened in 1985, when the remains of the asteroid were purchased from the owners for a nominal sum. And so the facility was built, opening for its first inmates in 1988.


Physical Details

Project Safeguard is a roughly potato-shaped rock a couple of hundred metres long with balls on the end of spikes growing out in all directions (the isolation cells of the prisoners). At each pole of the rock are large cylinders on more robust spikes. Around the whole station at the distance of these cylinders the station's force field distorts the light, the only sign of its presence. One extra-long boom extends beyond the main force field, on the end of which is housed the force field reactor, which has its own small force field bubble. The docking port into Project Safeguard is on the end of a long docking spur projecting from one of the force-field generating cylinders.

The station smells metallic and sterilised. Those with an enhanced sense of smell will also smell chemicals, medicines, pharmaceuticals, people (including all the supervillains on the station that they have previously met), blood, sweat, and fear...

Most station personnel wear Project Safeguard jump-suits. These are dark blue with the Project Safeguard insignia patch on the left shoulder - a picture of the station with a barred jail-type door across the front of it - and the person's name on the breast.

Although the station does not spin it does have gravity. This gravity may feel rather strange to those with certain types of powers (telekinesis and so on) - as if one does not need to fight its pull in the way one would expect.

A travelator leads from the docking area, through the force field generator (which one can detect by its humming) and into the part of the station built into the rock (which looks like some sort of ore-bearing metallic rock). All of the doors and fittings in the station are iron, as if they had been made from the rock material.

Coloured lines on the floor lead to various parts of the station, and act as guidance for newcomers. These, and the door-frames of the sections they lead to, are colour-coded as follows:

Magical Hazard Warning Symbol     Psionic Hazard Warning Symbol

The corridors of Project Safeguard are generally quiet, as the number of people free to wander about is actually quite small compared to the size of the place. However, there are a great many security cameras

The station does have a self-destruct mechanism, though the station Commander will refuse to 'confirm or deny' the existence of any such thing. It is a very powerful nuclear device, which only the station commander can activate and deactivate.


Personnel

The commandership and vice-commandership of Project Safeguard alternate between Europe and the USA; when the Commander is from Europe, the Vice-Commander is American, and vice-versa. The following is the organisational structure of Project Safeguard:

Click on the name of a person to go to more information on them; click on their name there to return to this list.


The Current Staff of Project Safeguard


Maria Andreopoulos

A warder, from Greece.


Bascule (Albert Chambrise)

One of the two superhumans stationed on board Project Safeguard, Bascule is French, and is the Project's technical genius. He is in his mid-twenties with dark hair and eyes, and speaks with a French accent. He was badly injured in an accident, and used his great technical skills to build himself cybernetic limbs to replace his lost arm and legs. Specialising and robotics and cybernetics, among other things he builds and maintains the robot guards on the station. He has only one real limb (his right arm) all the others are robotic, similar in design as those of his robots. He wears an exo-skeleton framework across the rest of his body to support the artificial limbs. However, over this he can wear a powered armoured spacesuit and carry a blaster rifle.

Bascule has a large workshop in the Engineering section of Project Safeguard. Lining two of the walls are things that look like Borg regeneration alcoves. Each alcove contains a security robot. In a separate alcove is kept Bascule's powered-armour spacesuit. The other two walls of the workshop have workbenches along them. Filling a lot of the available floor space are three things that look like operating tables for robots, which he uses in his day-to-day work.

Statistics for Bascule are on another page.


James Calder

A warder, from the USA.


Tamora Edgars, resident Psionic

A thin, wiry, plain-looking black woman of average height, apparently in her twenties, who dresses in a Project Safeguard warden's uniform with a 'SH' (SuperHuman) flash, Tamora Edgars possesses extremely potent anti-psionic powers. She was born in a poor area of Los Angeles, and lived at home until well into her twenties because of the family's poverty. She and her parents did their best to avoid the gangs and crime in the area. She knew she had kind of special gift, but not what it was. But Viper knew. They kidnapped her and her parents and used them as hostages to force her to help them kill as psionic hero. This failed, and she and her parents were rescued, and given new identities. It is not known how Viper found out about her. The US government offered her a job on Project Safeguard, with high wages and so on, to assist in the containment of prisoners with psychic powers, and she took it. She has been convinced to learn proper security skill as this helps her to do a better job, and to defend herself if necessary. She is friends with Mrs O'Shaugnessy.

Statistics for Tamora Edgars are on another page.


Richard Finch, the Vice-Commander of Project Safeguard

The Vice-Commander is American, and is a serving officer in the USAF. He is in his forties with pale skin, short dark hair, blue eyes and rugged features. He wears a USAF officer's uniform. He has a friendly rivalry with Commander Perrallta.


Flux (Dale Rostan)

One of the two superhumans stationed on board Project Safeguard, Dale was an American astronaut (originally from the mid-West) until he was caught in a radiation burst not dissimilar to that which gave Mirov his powers, and was somehow transmuted into a silver, mirrored constantly shifting amoeboid blob capable of surviving unaided in space. He continues to work in space because he feels that he is more use, and fits in more there than he would down on Earth. He still talks with a mid-western accent, though he has no mouth. He has a normal 'looking' mind, which is quite resistant to mental powers.

Statistics for Flux are on another page.


Dr Jopie de Hooke, Chief Medic of Project Safeguard

Dr de Hooke is in her early forties with grey eyes and blonde hair with a little grey, which she keeps, tied up in a bun. She is of average height, round-faced and quite big-built but not fat. She wears a lab coat over an ESA jump-suit. She suspects Dr Thorvald of all kinds of heinous practises.


Anna Krauskopf

A warder, from Germany.


Karl Morgan

A warder, from the USA.


William Perrallta, the Commander of Project Safeguard

Commander Perrallta is Portuguese, black and in his fifties, with a short, wiry build and a steely gaze. He has close-cropped salt-and-pepper hair and wears a Project Safeguard uniform jump-suit with an insignia of rank on the right shoulder. He speaks fluent English with a faint Portuguese accent. He is a good pilot and administrator, but has an aloof attitude. He has a friendly rivalry with Vice-Commander Finch. His office has an entirely paper-less desk, with a window into space in the background.


Mrs Maggie O'Shaugnessy, resident Mage

A magician skilled in warding and binding magics, Mrs O'Shaugnessy was hired for these abilities, to help contain the magically skilled among Project Safeguard's prisoners, particularly the Morbanes (Demon wizards). Her magics were 'passed down from mother to daughter since the time of the Druids', or so she says. She has a broad Irish accent, and was raised in the countryside. She carries a fairly large black shoulder bag containing magical bits and pieces, plus wool and knitting needles, everywhere she goes. She is a small, old, Irish woman, physically feeble but mentally alert and strong-willed, who dresses all in black (usually in a long-sleeved floor-length black dress) and walks with the aid of a stick. She has silver hair, tied up in a bun, grey eyes, and is slightly stooped. She gets on well with Tamora Edgars.

Statistics for Mrs O'Shaugnessy are on another page.


Mrs Rotherwood

A British SI-12 agent on Project Safeguard. She talks to few people other than Ms Sejnowski. She is thirty-ish, average looking, with mousy brown hair and light brown eyes, and usually dresses in a black trouser suit and white blouse. Her mind is protected against telepathic intrusion. Under the rug in her office (which has an un-marked door) is painted a complicated pentagram, in red, and of a different design to that in Ms Sejnowski's office. The office also has a remote-controlled blaster-cannon which can swing down from a concealed ceiling mounting.


Security Robots

Each of these is a two metre tall robot, roughly human in shape (if rather skeletal) and battleship grey, armed with large blaster rifles. They are usually housed in storage alcoves about the station, with their blaster rifles racked beside them. They have built-in armour and various enhanced sensors, including video broadcast facilities, and are roughly as intelligent as dogs. They can talk, though with a limited vocabulary, often with people from the security control centre providing the words. When this happens all of the robots present will talk in synchronisation.

They do not have built-in weapons (other than their high physical strength), instead being designed to carry and use weapons built for humans; all such weapons contain security chips so that only those who are on a security list can use them. They are not too reliable. The robots have a concealed armoured panel in the middle of their back, which has various controls and interfaces behind it, in particular an 'on' switch and an 'off' switch. They all contain 'black boxes' so as to allow them to record any trick which takes them down. This allows Bascule to modify them to not be vulnerable to any such trick in the future; for example, Truth used her desolidification to locate and use their concealed 'off' switch; Bascule would modify the robots to no longer be vulnerable to this trick. Their interiors are already as tough as possible, with all components being embedded in an epoxy matrix (to make the tearing out of wires by desolid opponents as tough as possible).

The robots do recognise people and can take orders from those they have been told to. This includes all of the Project Safeguard command staff.

Statistics for the security robots are on another page.


Ms Sejnowski

An American ATD agent on Project Safeguard. She talks to few people other than Mrs Rotherwood. She is attractive, tall and blond with blue eyes. She wears a USAF uniform with a shoulder flash with the acronym ATD on it. Her mind is protected against telepathic intrusion. Under the rug in her office (which has an un-marked door) is painted a complicated pentagram, in dark blue, and of a different design to that in Mrs Rotherwood's office. The office also has a remote-controlled blaster-cannon which can swing down from a concealed ceiling mounting.


Dr Einar Thorvald, Head of Research

Dr Thorvald is Swedish, tall, thin and with short-cropped greying blonde hair. His eyes are blue. He has a muscular build, running to fat, and wears a lab coat. He has an arrogant and aloof attitude to those outside his clique of co-workers, but is very dedicated to his work, of gaining useful scientific data from the super-powers and other abilities of the prisoners here. He thinks Dr de Hooke is a wishy-washy liberal.


Lorenz Vinkle, Head of Security

A big, burly blonde German man.


Dr Anya Vulcanescu

One of Dr Thorvald's science team, apparently a Romanian biological/medical researcher (as opposed to a researcher into superpowers), whose work brings her into contact with the prisoners. In reality she is an alien Brood with shapeshifting powers and enhanced senses, sent into Project Safeguard as an infiltrator. She has been working on Project Safeguard for less than a year.


Inmates

Project Safeguard has a total population of one hundred and fifty supervillain prisoners, thirty guards and station personnel (some of whom are superhumans) and three hundred guard robots, so the station personnel are outnumbered five to one by the prisoners, but the prisoners are outnumbered two to one by guard robots. All the prisoners have 'natural' superpowers (including magical powers) - those who get their powers from technology just have that technology removed and are placed in normal prisons unless it is so much a part of them (for example, if they are a cyborg) that to remove it would be to kill them, in which case they are also imprisoned in Project Safeguard.

There is existing additional capacity for another fifty prisoners at short notice, only requiring customisation of the individual cells to account for the super-powers of the inmate. More cells could be built and added to the station, but this would obviously take time and money.

Many of the prisoners have their own customised cells that are especially resistant to their powers. For example, someone with cold powers would have a cell with efficient central heating, someone with sonic powers would have sound proofing, and so on. There is a superhuman powers research centre on the base. Prisoners who assist with this research are given time off for good behaviour or other privileges.

The prisoner roster shows that the prisoners in Project Safeguard are predominantly (60%) from the USA, many (30%) are from Western European countries with a scattering (10%) from the rest of the world (mainly Canadian, Eastern Europe and North Africa with a few from elsewhere). Most of the prisoners are simply followers of other criminal minds (such as Carnivore and Aggro), a few are evil super-geniuses, some are plain super-thieves and a fair few (ten or fifteen percent, that is twenty or so) in all of the above categories are certified psychopaths.

Only a few prisoners have work, administrative tasks that they perform by computer. The prisoners are not given any other form of work.

Conjugal visits are not provided.

The sentences given are standard prison-type ones, so it is not unusual for prisoners to be released - only the accommodation they have is non-standard. Each prisoner has an individual cell - most prisoners are kept in solitary confinement for their own safety and that of the staff, but there are monitored and moderated Intranet chat rooms that the prisoners use to maintain what is left of their sanity.

From the records it seems that about ten percent are known or suspected to be resistant to space. Also, the records the prisoners are split into several factions, who do not get on:

The power levels of the prisoners range from minor (significantly less than those of the London Champions or Moscow Superheroes player characters) to Hideous God-like Power (thankfully there are only a few of these). There are a number of 'Category B' prisoners, with less violent tendencies, typically thieves, on the station. None have magic powers.

The most powerful supervillains who are known to be resistant to vacuum (and so who might be able to successfully escape from Project Safeguard) are as follows:

Around fifty prisoners have been released from Project Safeguard since its opening. About twenty have since re-offended. Several prisoners commit suicide per year. There have been very few murders on board, largely due to the prisoners being kept in solitary confinement.


Current Inmates of Project Safeguard

NAMENOTES
AchatesGreek communist super-villainess with density control powers.
Statistics for Achates are on another page.
AconiteHas poison powers.
Adamantine-
AggroViper supervillain.
AnemoneVery pale and appears damp, with tentacles instead of hair.
AngstromHas shrinking powers.
Aquaticus-
Arkose-
Ashtray ArtAmerican pyromaniac pyrokinetic.
Astragal-
Atrophy-
AureumGold thief, with golden skin.
Badious-
The Barbary ApeA baboon-like ape-man, with ape control powers.
BellonaFemale Italian brick, who uses weapons in addition to her strength.
Black ClawSuper-thief with darkness powers.
Statistics for Black Claw are on another page.
Black RavenHas arms which are also black-feathered wings.
Black Rose-
Black Wednesday-
Blackjack-
Blazon-
Blindspot-
BloodwoodA thickset reddish tree-man with hair of red leaves.
Blue FireA man wreathed in cold blue fire.
The Bomb-
BruteAppears to be almost caveman-like.
Calico-
CarnivoreA powerful, homicidal, animalistic cat-man, of Viper's London operation. He was captured by the London Knights and imprisoned in Project Safeguard.
Statistics for Carnivore are on another page.
Cerise-
Cervine-
Charcoal-
Cheshire Cat-
ChillerFrom the Deathstroke supervillain group.
ContaigionHas disease-causing powers.
CopperheadA snake-man.
CoralA super-strong woman whose skin is covered in what looks like coral, which creaks and breaks as she moves.
Corpse BeetleA necromancer.
The Crimson LotusA flying martial artist for hire.
Statistics for the Crimson Lotus are on another page.
Crisis-
Deadlock-
December-
DEMON MorbanesVarious of these are imprisoned in Project Safeguard.
The DiabolistA demon-summoning mage.
Dr Mantis-
Dr Photon-
Dr SamainA magical DEMON supervillain.
The DollLooks like a female 30cm tall plastic doll.
The DoomA human computer virus, trapped on a very low-specification computer but with almost unlimited hacking and computer control abilities if allowed access to powerful systems. He is kept in Project Safeguard to keep him from rescue by people who want to exploit his abilities more than to stop him escaping. This prisoner is not allowed access to the Intranet chat rooms that the other prisoners use to maintain what is left of their sanity.
EbonyAppears to be made of polished ebony.
EdgeCovered in sharp metal blades which grow from his skin.
The EmancipatorA US Black Power supervillain.
Enigma-
The ExterminatorA US right-wing Militia supervillain.
Exultant-
FalloutHas radioactive steam powers.
FamineAppears to be near death from starvation, and has the ability to induce starvation in others.
Father StormA racist supervillain from the American KKK.
Firefist-
Fission-
Floodtide-
The ForesterAn eco-fanatic druidic mage.
The FoxA fox-man.
Frostbite-
Gladiator-
GlamourA female thief/con-artist who is almost irresistibly attractive, to members of both sexes.
GnomenA super-thief with face-shifting powers.
Goshawk-
GremlinA strange bat-winged lizard-woman.
Gunslinger-
The Hag-
The Hanging JudgeAn American vigilante.
Harbinger-
Henbane-
The Hoaxer-
Hotshot-
Imp-
IndigoHas dark blue hair.
Insulin-
Intrados-
Invictus-
IronstoneAppears to be made out of iron-black stone.
IronwoodWiry and appears to be made of iron-black wood.
Irridencia-
Jackhammer-
Judas JohnstonA mage who worked by uncovering secrets, gaining trust and then committing blackmail.
Kismet-
La PulgaHas shrinking powers.
The LeechA powerful, monstrous superhuman, with an immunity to hostile environments and the ability to physically absorb other living things into himself, gaining all of their powers in the process. He uses his power to overcome the Earth score of the target and then absorbs them, like two drops of water merging, into a larger humanoid form which is a sort of patchwork of his own body and the bodies of those he has absorbed. He becomes bigger and stronger in doing so, and also gains the highest of the statistics of the absorbed beings, and their powers too - all of the powers of all of the absorbed beings. He does not automatically know the powers of those he absorbs, though - he can either use the powers he knows they have, or experiment. The people he absorbs will eventually die (within days, usually) - their bodies cannot take the warping his power forces on them - but while they are inside him they remain conscious and in pain. He can spit people out if he wants to, and they can be freed if the Leech is knocked out; the people inside him can also attempt to resist him and win control of their own powers for a bit, or even force themselves out of him. Malachite made him from a minor teenage male superhuman in the Malachite Isles, but released him in America with a false American identity; this is where his Life Support powers come from. He appears to be young and fairly average-looking, slightly geeky, with dark hair and eyes, and swarthy skin. He is known to be pretty tough in his own right as well as resistant to vacuum and hostile environments in general. This was discovered when he attempted to escape from Project Safeguard and was only slowed somewhat when they evacuated the atmosphere. He had to be shot a lot to stop him altogether. He is quite, quite mad - he treats humans as resources for him to exploit. Those with the appropriate psychic powers will fell waves of madness emanating from him.
Statistics for The Leech are on another page.
Legion-
LeviathanA thug with growth powers.
LianaHas plant powers.
LoboA Hispanic wolf-man.
Loup GarouxA French werewolf.
LustreSkin is iridescent and glittering.
Magnificent Dragon-
MakoA shark-man.
Man O' War-
Mazarine-
Midnight-
MinimA shrinking thief.
The MonsterA hideously ugly fanged and clawed monster, vaguely gargoyle-like.
Statistics for the Monster are on another page.
MysteryA blur.
Nick WirricowA mage.
Non-Stop-
NooseA stretching ninja.
Nucleon-
OculonHas glowing green eyes.
OozeAppears to be a blob of black ooze.
PantherA US Black Power supervillain.
PestilenceAppears to be suffering from a number of unpleasant skin diseases.
Pole Star-
Pretty Poison-
The Professional-
Professor Power-
The PsiborgA mad, psychic human brain in a satellite, launched by Viper in the 1980s as a weapons system. Not actually in its satellite anymore, but still in its impenetrable, self-repairing vacuum-resistant life support module. It looks like an armoured black metal canister surrounded by monitoring and sensing equipment. Inside is a brain and spinal column.
The ReckonerA fairly plain-looking farm-girl type with dark blonde hair and pale blue eyes. She started wearing casual clothes but as she and her gang made money they moved up to wearing smart suits.
She comes from a very poor 'white trash' family in the deep south of the USA. She was always very clever, but never got a chance to prove it or herself because of her background. This did not make her respectful of authority.
A bit of a geek/brain at school, but a rebel too. She is not an inventor, but she can 'reckon' the best place(s) to hit things and people for effect, and cause 'domino effects' by striking at weak and/or vulnerable points. A super-mathematician and planner, she can work out weak points and suchlike with unerring accuracy. She also understands technology quickly, and knows a lot generally, making her a mastermind type. From the age of thirteen she planned crimes with minions, at first friends from school, like her from the 'wrong side of the tracks', using lots of planning and prediction which allowed her to get away with a lot, robbing banks and so forth all over the USA before she was finally stopped.
Statistics for the Reckoner are on another page.
The Red Lotus A beautiful red-haired oriental woman who, in her days as a free criminal wore a red Chinese-style dress with a lotus pattern on the fabric. She is short with an athletic build and cool brown eyes.
She was the power behind the throne of her much less clever and non-magical brother, who was the nominal leader or the Scarlet Dragon Triad in San Francisco. They had undisputed control of a lot of the crime in the city until Viper moved in and a gang war ensued. She did keep her powers secret, but they were revealed during the war with Viper when it was use them or die. And when the Guardians broke up the war (secretly helped by Viper) she was imprisoned in Project Safeguard.
Statistics for the Red Lotus are on another page.
RequiemFrom the Deathstroke supervillain group.
Riptide-
Rock PythonA French snake-man.
Rush-
SandstormAppears to be a living sandstorm.
Sanguinary-
ScatterbrainFrom the Deathstroke supervillain group.
Scorpia-
SelenePale and glows as if with moonlight.
ShockwaveFrom the Deathstroke supervillain group.
The ShootistAn American KKK supervillain.
Sirius-
The SkywaymanA man with flight, desolidification and guns, wearing a highwayman outfit, who held up planes while in flight.
SmotherA very powerful female superhuman with smoke, toxin and chemical powers that are driven by pollution. She was Marijka Danic, a ruthless Yugoslavian corporate head who had risen fast and far with the fall of communism. She was Serbian and supported Milosevic. When the Annihilators took over the country, she made the mistake of treating them like 'reasonable' businesspeople rather than mad supervillains, and talked back to them. So they made an example of her, throwing her into her own toxic waste incinerator where she and her mind burned and mixed with the chemical there and was reborn, more than a little mad. As such she considers herself the Goddess of Pollution and Industry, which is why both must be encourages. The Annihilators managed to drive her out of Yugoslavia, but she was caused trouble elsewhere before being captured after she attempted to overload and destroy a number of polluting industries in an attempt to increase the world's pollution and increase her own power... In her superhuman form she is a smoke-wreathed ashy-grey humanoid with burning red eyes, immune to all hostile environments, but rather vulnerable to cold and wind attacks. She styles herself the 'Goddess of Pollution'.
Statistics for Smother are on another page.
Stealth-
StingerA bug-man from the Deathstroke supervillain group.
Sunturion-
Tabaret-
TalonA bestial man with large claws.
Twilight-
UltramanFormerly a trucker from Minnesota, Ultraman gained his powers when he unwittingly shipped a cargo of radioactive lead shielding from a nuclear power station. When he became ill, what was thought to be terminally ill, he was simply let go by his employers. His immediate boss was black (although the order to let him go came from way above him) and this turned his unfocussed racism into something more concrete as he lay in his hospital bed. But he recovered, and gained superpowers. And decided to use them. He did some heroic things but said some impolitic things that led to his revilement, but also to his being contacted by neo-Nazi's, who said they could use him...
Under their guidance he started trying to force people of 'inferior race' out of places, but was stopped, his neo-Nazi group broken up and he was sent to Project Safeguard.
Statistics for Ultraman are on another page.
UltravioletA French supervillainess.
Vamp-
VendettaA Sicilian assassin.
Venom-
Veridian-
The WantonAn unbelievably attractive woman, whose looks are almost hypnotic (to men, at least).
Warhead-
White DahliaGerman.
The White Lady-
ZingaroAn east European thief.
ZirconAppears to be made of living blue-white crystal.
The ZombieAppears to be a male corpse which has been dead for a while; he is mindless and un-killable.
Statistics for The Zombie are on another page.
 

Secrets

Project Safeguard also has a whole secret 'wing' buried deep within the rock and somehow orbiting there, moving within the rock. It has secret cells and secret prisoners, kept there usually without trial by the governments involved with the Project. The secret wing is in parallel with but entirely separate from the rest of the 'official' prison, with a separate concealed entrance from space, and does not exist on any of the maps of Project Safeguard. It is well-screened against sensors and signals passing in and out of it.

Those with an acute sense of smell can detect the scents of various people in the corridor, including those of Mrs Rotherwood and Ms Sejnowski, and at least five others, none of whom match any other inhabitants of Project Safeguard.

At the inner end of the corridor is a windowless armoured security door. This opens into a corridor which leads to another armoured door with beyond it a circular room with armoured cell doors around its walls - six of them, numbered as such, each with a keypad and intercom screen by the door. Each cell is tiny, about two metres square with a bed filling half of it, and cameras that watch the occupant. The prisoners are fed through slots in the walls of the cells that lead back to the control room area and which are as heavily sealed and locked as the cells themselves. The toilets in the cells are likewise very heavily sealed. Under each bed is a hidden remotely-triggerable bomb, sufficiently powerful to kill anyone in the cell. The cell's locking mechanisms are as tamper-proof as it is possible to make them.

Opening from one side of the corridor by the security door is a control room, similar to the station control room but smaller, with lots of monitor screens on the walls. All the equipment is generally kept switched off. Behind one of the walls of this room is an autonomous air-recycling plant for this part of Project Safeguard. Conduits in the walls lead from the main control panel. There is a large junction box for communications and data cables, but not for power, with cables branching off at several points to cameras and other equipment. Only a single data line seems to connect this part of the station to the main part of Project Safeguard. All of the power connects for the secret area lead from a large power cell behind a panel in the control room. This is left on, but there is a security lock to prevent anyone from activating the system without authorisation.

On the other side of the corridor by the security door is a windowless lounge-type area, with food and drink supplies, and a toilet.

At the other (outer) end of the corridor is a windowless airlock door. The airlock beyond it should open into space, but seems to be just below the rocky surface of Project Safeguard. Next to the inner airlock door is a windowless spacesuit locker.

None of the prisoners look familiar to anyone, and do not know of the other prisoners.

If necessary the entire secret area apart from the airlock chamber itself can be flooded with sleep gas, which emerges from a large number of tiny vents scattered about the walls, and is thus very difficult to block. The gas pipes are connected to a number of gas cylinders in the secret cell block's autonomous air recycling plant.


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