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Player Characters


There have been nine player characters in this game so far, namely:

Click on the character names to return to the top of the page.


In all the character descriptions below, for powers 'F' means Frequent, 'V' means Versatile and 'M' means major; a 'x 4' or similar after one of the letters means that the power has that feature that many times (e.g. the 'M x 4' means the power is four times Major).


AKULA (the Shark)

Real Name:Vladimir Patrovich Kutuzov
Played By:Alastair Beadle
Age:35
Sex:Male
Nationality:Russian
Base of Operations:Moscow

Description :

In human form Akula is 5'9" tall with black hair, blue eyes and a muscular build, but very pale faintly bluish skin. He stands tall and confidently, and speaks in a deep voice. In terms of dress he wears a plain shirt and tie, or a suit, in keeping with his job as a researcher.

In water form he is identical in height and build to his human form except made out of completely transparent water (with a slight blue tint) and covered in slight ripples so that someone seeing him cannot tell who he is or even if he is clothed. His watery skin slightly reflects the world around him. When underwater in this form he is almost invisible, blending with the water around him.


 
Statistics
EARTH:5(Resist Mental Powers)
AIR:4(Nuclear Engineering)
FIRE:7(Wrestling)
WATER:8(Acute Hearing,
Especially Underwater)
VIRTUE:Will Not Kill
FLAW:Will Not Kill
SECRET:Blames Himself for Submarine Accident
GOAL:World Peace
 
Powers and Skills
Water Form and Powers (F, V, M x 2)
This gives the following abilities:
  • The ability to turn into a form made entirely of water, which can flow into places where water can normally go (under doors and the like) and travel through water pipes.
  • Breathe Underwater (in human form he has visible gills); he does still need oxygen, though.
  • Swim at Speed (more than 30 MPH).
  • Resist High physical pressures and the underwater environment generally.
  • The ability to become essentially invisible when underwater.
  • The ability to fire jets of water as if from a water cannon. He seems to create this water out of nothing.
 4 
Radiation-Based Paralysis Beam (F, M)
A beam of Cherenkov-blue radiation which harmlessly paralyses living things it hits, surrounding them with the blue glow for as long as it lasts. Targets of Earth 3 are paralysed for an hour or so with each extra point of Earth reducing the time; targets of Earth 2 or less are paralysed for even longer. Targets can be un-paralysed by Akula if he wishes, or brought out of it by medical means.
2
Immunity to Hard Radiation 0
 
Total Points = 5 + 4 + 7 + 8 + 4 + 2 + 0 = 30
 
Experience Point Expenditure
Radioactive Heating
Akula has learnt how to harness the hard radiation inside himself to heat his body. This, among other things, stops his water form freezing solid in the middle of the Moscow winter. He can also use this ability to create a radioactive glow to see by in darkness.
 1 
+1 V on his Water Powers
Akula has learnt how to make his water powers more versatile, for example by developing the ability to make his water form more liquid so as to allow attacks to simply 'splosh' right through him.
He has also learnt how to use his 'water cannon' water jet as a means of transport, jetting his entire self from place to place. By this means he can jet himself a hundred metres or so horizontally and thirty metres vertically, as well as achieve sustained speeds of perhaps 60kph.
 1 
 

Background :

A nuclear power plant engineer in a military submarine which suffered a reactor fire. He was trapped in the wreckage for days, and only escaped as Akula when his water-based super-powers activated. He now works as a researcher in the Moscow State University nuclear power plant centre. He lives in a top floor apartment close to the university, in the Sparrow Hills area of Moscow.

When he was younger, he was the Soviet naval wrestling champion for three years running.

He has a contact in the Russian Navy named Alexander (Sasha) Petrovitch whose life Akula saved in the reactor accident, as a result of which Vladimir "died". He is now based in Archangel, the captain of a nuclear submarine.


BABA YAGA

Real Name:Baba Yaga
Played By:Alex Tingle
Age:Ancient
Sex:Female
Nationality:Russian
Base of Operations:Mobile

Description :

The baby-eating crone of Russian legend, somehow awoken into 1996, with her nasty tendencies somehow gone. A hideous hag, dressed in ragged medieval-style clothing, dirty and smelly.


 
Statistics
EARTH:3(Resist Magic)
AIR:4(Alchemy)
FIRE:4(Hit Things with Pestle)
WATER:8(Sense Magic)
VIRTUE:Kind at Heart
FLAW:Ugly and mad
SECRET:She really is Baba Yaga
GOAL:Who knows?
 
Powers and Skills
Manic Cackling
Strikes fear into opponents; the higher their Earth score, though, the less effect it has.
1
Chicken-Legged Hut (F, M)
Which can:
  • Follow simple orders from Baba Yaga.
  • Run at 50 MPH (the legs fold unnoticeably up underneath when the hut sits on the ground).
  • Leap 100 metres across and 50 metres up.
  • Vanish from sight into a pocket dimension by stepping behind an object, such as a tree or a lamppost which would seem to be far too narrow to actually hide it.
  • Kick with a lot of force, though this is only good against big, slow opponents as the Hut is not a good shot.
2
Mortar (F, V, M x 2)
Which can:
  • Fly at 100 MPH as long as she stirs with the Pestle.
  • Provide protection against attacks for those within.
  • Somehow provide transport far more people than it seems it could possibly hold.
  • Conjure normal, mundane items if Baba Yaga roots around in its depths.
 4 
Pestle
This is very tough and can be used as a blunt weapon.
0
Alchemical Brewing (F, V, M x 2)
By using her mortar and pestle together Baba Yaga can brew gasses (sleep gas, poison, icy cold, fear-inducing mists, etc.) and potions (healing, love, sleeping, simple alcohol etc.)of various kinds. This takes ingredients and time commensurate with the usefulness of the thing she is trying to create at the time.
4
The hut, pestle and mortar are all effectively unique items which can only be used by Baba Yaga.
They can be destroyed, but if so they can be re-created by her using her alchemical skills.
 
Total Points = 3 + 4 + 4 + 8 + 1 + 2 + 4 + 0 + 4 = 30
 

Background :

After apparently centuries asleep, Baba Yaga woke up in her chicken leg hut in what has become the Losniy Ostrov park in the north-east of Moscow. She seems to have lost her malevolent and murderous tendencies while asleep, and is now benevolent, but a bit mad...


GENERAL WINTER

Real Name:Serge Astrinov
Played By:John Carter
Age:934 (born 1062 AD)
Sex:Male
Nationality:Russian
Base of Operations:Moscow

Description :

He looks to be in his forties, 5'6" tall, with a muscular build, firm brow, strong jaw, piercing ice-blue eyes and black hair shot with silver. In his General Winter identity he has pale, bluish frosty skin (which he can switch off when in his normal identity). As a costume he wears a Russian Army general's uniform in white, with a frosty sheen, and a half mask under the cap.


 
Statistics
EARTH:5(Resist Jokes)
AIR:5(Military)
FIRE:5(Sprinting)
WATER:6(Stealth)
VIRTUE:Seeks the Betterment of Humanity
FLAW:Always Serious; everything a military campaign
SECRET:Identity
GOAL:Ease the Suffering of Mother Russia
 
Powers and Skills
Summonning Winter (F, V x 2, M x 6)
This gives the following abilities:
  • Induce a heavy winter over a city-sized area, even in the summer; can do a much bigger area in the winter. This is quite slow (takes some hours).
  • Immunity to Temperature Extremes.
  • Cause the temperature to drop to below freezing over a kilometre diameter in summer; much larger in winter. He could probably bring on a new ice age if he took the time and was allowed to.
  • Cause localised temperature drops and frostbite.
  • Summon a gusting icy wind which can kill normals with cold and blow things about.
  • Summon a freezing tornado.
  • Summon a blizzard to obscure vision; this covers a roughly 100 metre radius in summer but can be much bigger in winter.
  • Create ice and shape it to his will at the rate of cubic metres per second; this can form walls, fill areas and trap targets in solid ice, or cover wide areas with sheets of ice. This also allows the creation of ice to prop up buildings, make pillars to lift and carry him, and the like. He can also melt the ice he has created.
  • Generate ice bolts which can be used to attack targets.
Most of his powers operate very quickly; he can easily make it cold enough over a fairly large area to kill unprotected normal humans (Earth 3) in seconds.
 9 
 
Total Points = 5 + 5 + 5 + 6 + 9 = 30
 
Experience Point Expenditure
+1 M on his Summoning Winter Power
This gives a total of 7 x Major on his power, and makes all his abilities that much more effective.
 1 
 

Background :

General Winter was born 934 years ago in a small village near what became Moscow. As a small boy, at mid-winter during a particularly bad winter, he wandered too far into the woods looking for a lost goat. Lost and freezing he thought he would die when he came upon an ancient cairn hidden in the deepest primeval woods. A combination of his presence, and the correct alignment of the stars at midwinter, released an ancient spirit of the winter, trapped in the cairn since the last ice age by the magic of ancient wizards. The spirit merged with the boy, saving his life and giving him its powers over cold and the winter.

Over time he learnt to use his powers, starting with his home village, using them (influenced by the spirit which was now part of him) to steer humanity onto what he sees (at the time) as the correct path. In the centuries since then some of the most powerful winters in Russia have been due to him, acting to steer the people onto his view of the correct path.

Drifting into the military life early on, he has been a series of generals in the Russian military, coming back as his own son many times, or simply assuming new identities. He has fought in most of Russia's wars, including against Napoleon and in the first and second world wars. Over time he has accumulated a great deal of personal wealth, scattered in many accounts.

He thought communism was a good idea at the time. But with Stalin coming to power, he was declared an enemy of the state and forced underground, though remaining in a military career. He has only resurfaced as General Winter in recent years, with the fall of communism.

He is currently a reserve general in the Russian army. He has a military contact, Alex Romanov.

He has a butler/chauffeur named Adrik, who drives him to and from the action in a limousine, and a cat.


LAIKA

Real Name:Laika
Played By:Matthew Johns
Age:43
Sex:Female
Nationality:Russian
Base of Operations:Moscow

Description :

A small female beagle-type dog, who appears to be in the prime of life, rather than the more than forty years old which she really is.

Laika, from a real Romanian postage stamp

 
Statistics
EARTH:6(Resisting Psionics)
AIR:4(Use Psionics)
FIRE:6(Crushing Jaws)
WATER:6(Doggy Senses)
VIRTUES:Reputation as a Soviet Heroine
Hero of the space race and Chernobyl
FLAWS:Addicted to Nicotine
Finds it Hard to Conceal Feelings (tail)
Limited Manipulation / No Hands
Susceptible To Heat / High Fluid Need
Reduced Understanding Of Human Concepts (Communism, Religion etc.)
Dependants: Residual Family Of Her 'Handler'
SECRET:Identity as an UberCanine
GOALS:Find or Create more UberCanines (this may have to involve returning to the Moon)
Improve her abilities
Look after Professor Agafia and her family
Find out what happened to Albina and Mushka, her comrades in the space programme
 
Powers and Skills
Unageing  0 
Resistant to Radiation
Also quite resistant to cold.
 1 
Photographic Memory  0 
Small Size (F)  1 
Psionic Powers (F, V x 2, M x 4)
These give the following abilities:
  • Telekinesis, via an invisible 'Force Dog' effect. The force dog is super-strong, allowing her to lift a mass of up to a tonne with marginally less than human dexterity (about as much dexterity as a very clever dog could get using its jaws and paws). The 'force dog' can also perform bite (crush) and slam attacks, can act as shielding to most attacks (a protective force field around herself or others). She can also use her telekinesis to fly (being carried by the 'force dog'), though this is not easy. The only major limitation is that she loses co-ordination outside line of sight.
  • Thermokinesis, the telekinetic control of temperature in her vicinity. This is a relatively small-scale effect, but is useful for lighting cigarettes, keeping her warm in the depths of the Moscow winter, and cool in the heat of the summer.
  • Mind Control of other living things. This allows her to control living things for minor effects or effects they would not mind doing without their being aware that they have been controlled. The amount of effort required to control a target to do things they would not otherwise do will leave the target aware that someone has been tampering with their mind.
  • Mental Illusions, projected directly into the mind of a target. This also allows what is effectively mental invisibility. The larger and more complex the illusion, the more likely the target is to be aware that their mind has been tampered with once the illusion wears off.
  • Transmit-only Telepathy.
  • Sensing Mental Powers.
  • Sensing Living Minds, both human and animal.
 7 
+1 with Use Psionics (use at Air 6)  1/2 
-2 to Presence (use at Air 2)  -1/2 
-4 to Strength (use at Fire 2)  -1 
Familiarity with Air and Space Vehicles  1 
Government/Communist Party Contact  0 
 
Total Points = 6 + 4 + 6 + 6 + 0 + 1 + 1 + 7 + 1/2 - 1/2 - 1 + 1 = 31
 

Background :

Laika was the first Earth creature on the Moon. A stray Moscow beagle, she was picked up for training by the Russian space programme who were looking for docile test subjects. In 1957 she was blasted into space and orbited the Earth twice before her Moon landing. Unlike many later explorers she did not actually get to walk on the Moon. Space travel was still in its infancy and the scientists were keenest on determining the physiological effects of the Moon and the ability to take off from Earth's only natural satellite. During the trip her vital signs were continuously monitored and a psychic, Doctor Ursula Agafia, augmented with bio-mechanical transmitters, kept close watch upon her mental state.

Somehow, the combination of interstellar radiation and psychic intrusion had a significant effect on Laika. During the course of the mission Dr Agafia reported increasing awareness by Laika of her surroundings and the objects around her. During her thirteen hours on the Moon this increased to such an extent that Laika began to sense the doctor and begin a basic conversation across the ether.

These events excited the commissariat considerably and immediate preparations were put in place to cover up the discoveries and pave the way for a manned mission. Dreams of intellectually enhanced humans and the effects upon psychic abilities were discussed. Laika had been considered expendable but it was now decided to try and ensure she came back alive.

The re-entry of her capsule was certainly spectacular. Warships and super-beings were on hand to ensure that Laika returned home safely. However it was reported that she died that day.

The next problem that had to be faced was that of Laika herself. It soon became apparent that her mental advancement had not been confined to her intellect as she used new found abilities to dominate those around her. She retained a close link with Doctor Agafia and Laika only trusted her. Negotiation with the ubercanine led to her being formally recognised as a citizen of the Soviet Union and to her gaining a place on the space programme. Laika never returned to the Moon but made several other space journeys before being retired from service. She was almost unnoticed when she aided at the Chernobyl disaster, shifting concrete and rubble in the chaos there. She now resides with Professor Agafia at Moscow State University but retains her dreams.

Laika in her space capsule
 

MIROV

Real Name:Moriz Ioakinovitch Rugatov
Played By:Peter Felton
Age:33
Sex:Male
Nationality:Russian
Base of Operations:Moscow

Description :

Utterly variable.


 
Statistics
EARTH:7(Resisting Damage)
AIR:5(Aircraft Pilot)
FIRE:4(Unarmed Combat)
WATER:5(Stealth)
VIRTUE:Code versus Killing
FLAW:Showoff
SECRET:Identity
GOAL:Stamp Out Crime
 
Powers and Skills
Shapeshifting (F x 2, V x 2, M x 5)
This gives the following abilities:
  • He can change his shape to anything he can imagine, including his actual physical composition and the elements of which his body is made - he can literally become a brick wall, rather than just appearing to be one. He cannot form complex mechanical structures, or things which require separate parts.
  • He can change mass from that of a small fly to tens of tons.
  • He can shed mass in any form he can imagine.
  • By creating mass he does not need to eat or breathe.
  • As long as he is conscious he can use his powers to almost instantly heal any wounds or injuries he sustains. This also makes him effectively immune to poisons and disease, and allows him to adapt to most forms of hostile environment.
 9 
Photographic Memory 0
 
Total Points = 7 + 5 + 4 + 5 + 9 + 0 = 30
 
Experience Point Expenditure
+1 V on his Shapeshifting Power
This gives a total of 3 x Versatile on his power. The main thing this allows Mirov to do which he could not do before is split himself into multiple entities, all linked by his mind, which can act independently. He currently seems to be able to split himself into eleven such entities.
 1 
 

Background :

An ex-Soviet cosmonaut who, about eighteen months ago, was seriously injured by radiation in a solar flare while posted to the Mir space station. He saw his own body stripped down to the bone in a hideous spray of radiation. Although he did not expect to wake up at all, he came round to find his body fully intact, but crippled. He was shipped back to Earth and because of his being crippled, retired from the space force on a state pension. However, over the next two months or so he developed his highly versatile shapeshifting powers, which he now uses to fight crime for the good of the state (as he sees it); he has not volunteered his gaining powers to the state - as far as they know he is still a crippled ex-cosmonaut.


KRASNIY MOLINYA (Red Lightning)

Real Name:Orlenda Nikolaiovna Rostova
Played By:Stephen Deas
Age:34
Sex:Female
Nationality:Russian
Base of Operations:Moscow

Description :

A tall, muscular generally big-built woman with a roundish face, dark hair and eyes, and generally Slavic looks. As a plain-clothes detective she wears cheap blouses, jackets and skirts. As Molinya she wears a red jump-suit with a yellow lightning bolt insignia across the front.


 
Statistics
EARTH:5(Resist Persuasion)
AIR:6(Combat)
FIRE:9(Combat)
WATER:3(Sense Lie)
VIRTUE:True Communist
FLAW:Intolerant
SECRET:Has doubts about Communism
GOAL:Restore Communism
 
Powers and Skills
Lightning Powers (F, V x 2, M x 4)
This gives the following abilities:
  • Immunity to Electricity.
  • Generate bolts of electricity which can be fired through the air or passed through conducting objects to a target. By changing the type of bolt she fires they can (potentially) kill or simply stun. Unprotected targets of up to Earth 6 can be stunned or killed with a single hit; higher Earth scores take longer.
  • Sense electrical activity, and generate electrical sensory fields.
  • Turn into a form of living lightning, which can:
    • Give shocks to anyone touching it; this cannot be turned off, though it can be reduced in severity. It will damage anything of normal material regardless of how much it is reduced.
    • Fly at a slow speed.
    • Teleport by transmitting her electrical form from place to place. Through the air this happens as a lightning bolt with a range of some hundreds of metres; it can also be done though power or telephone lines with a longer range, and a lot more subtlety as no lightning happens at the same time.
    • Resist most forms of damage to varying degrees.
    • By turning from human to lightning form and back again, let her change clothing from civilian clothes to costume or anything else which she can imagine.
 7 
 
Total Points = 5 + 6 + 9 + 3 + 7 = 30
 
Experience Point Expenditure
+1 M on her Lightning Powers
This gives a total of 5 x Major on her power, and makes all her abilities that much more effective. She also seems able to drain electrical power from sources close to her, such as a city power grid.
 1 
 

Background :

Orlenda became a police officer in the Moscow Police Department during the days of communism, and was a loyal servant of the state. With the fall of communism she continued as a police officer, fighting against the rising crime and corruption in the city. About three years ago she was tracking down a number of Mafioski hard cases, when she was captured by them instead. After assorted beatings and other abuse (which has given her a severe bias against the Mafia which persists to this day), they thought it would be amusing to kill her by putting her in an electric chair. Unfortunately for them, the killing charge of electricity instead activated Orlenda's electrical powers, and they all died in the brief and bloody battle which followed.

It took some months for Orlenda to become used to her new powers, but eventually she took to the streets as a superhero, using the nom de geurre of Molinya. Initially she just worked against the Russian Mafia but as time went on it became obvious there were other threats which the normal police were unequipped to handle, but which she could. And so the scope of her activities widened to more general superheroic activities...


MOTHER BEAR

Real Name:Ludmilla Karlolevna Chestikova
Played By:Nigel Gale
Age:43
Sex:Female
Nationality:Russian
Base of Operations:Moscow

Description :

A heavy-boned woman in her forties of average height and a muscular build. She has dark eyes and dark hair with no signs of grey. In her normal identity she wears overalls to work and blouse, skirt and head-scarf otherwise; as Mother Bear she wears a costume of her own design coloured with natural dyes - browns, greys, olive greens and the like (this is what she is wearing in the picture). In bear form she is a very large bear which is much stronger and faster than any normal bear.

Depicted by Nigel Gale.

Mother Bear

 
Statistics
EARTH:4 / 9*(Toughness)
AIR:4 / 5*(Imposing Presence)
FIRE:4 / 8*(Crushing Strength)
WATER:3 / 5*(Acute Sense of Smell)

Figures to the left of the '/' are in human form; those to the right of it are in bear form.

VIRTUE:Tolerant of Social Outcasts;
Protects the Weak and Disadvantaged
FLAW:Counts her children very much above the public
SECRET:True Identity
GOAL:Restore poor, diseased Russia to Health
 
Powers and Skills
Bear Form
She can polymorph into a large brown (Russian) bear, and back, while in contact with the earth; when off the ground (inside buildings and the like) she is fixed in whatever form she is currently in. In bear form her speech is impaired and growling, but still understandable.
1
Acute Bear-like Senses (F, V) 2
Accelerated Healing
Only when in contact with the Earth.
 1
Toughened Claws in Bear Form 1
Summon Spirit-Bear
This can be done once per Lunar month, and is very tiring. It can only be done when in contact with the Earth, by bellowing. The misty form of the spirit bear rises up out of the ground when this is done.
1*
Summon Pre-Dawn Mist
This can only be done when in contact with the Earth, and takes about half an hour.
1*
Comrades
When necessary, she can call upon her family and fifty or so fellow factory workers to assist her.
0
 
Total Points = (4+4*) + (4+0*) + (4+3*) + (3+1*) + 1* + 2 + 1* + 1 + 1* + 1* + 0 = 30
 
* Cost reduced by limitations.
 
Experience Point Expenditure
Swim Through The Earth
Mother Bear has learnt, when in bear form, how to sink into the ground and 'swim' through it at a walking pace, leaving no tunnel behind her. She can only do this through natural ground; she cannot move through artificial materials. She can sense things around her while 'swimming', and also things on the surface.
 2 
 

Background :

Ludmilla is a line supervisor in the 'Tula' tractor factory in Moscow. She is married to Vladimir Leonidovitch Chestikov, and is the mother of eight children. The family lives in a first-floor apartment in a block on Nakhimoski Prospekt in southern Moscow.

About six years ago, Ludmilla was accidentally locked in St Basil's cathedral after hours. While looking for a way out she fell through an age-weakened stone floor into an ancient pre-Christian chamber in the earth. Her abrupt arrival woke an ancient nature spirit of some kind which in return for helping her escape took up joint residence in her body (not a possession, more of an upgrade). As she adjusted to her new state Ludmilla took on some of the attitudes of the spirit, and gained both her bear-related powers and her mission to restore Russia to health.

Her powers were relatively weak until a year or so ago, when for no readily apparent reason they increased to their current levels.

Her children are:

The two children born since she gained her powers (Grigori and Anya) are both showing ... signs that they have been affected by whatever powers Mother Bear has. They are both very big and strong for their ages - Grigori looks in his early teens, and Anya appears to be roughly six...


NAPALM

Real Name:Ana Stefanovna Armanova
Played By:Samantha Beadle
Age:26
Sex:Female
Nationality:Russian
Base of Operations:Moscow

Description :

Average height and build, quite pretty in a care-worn, waif-like way; mid-length straight blonde hair; grey eyes. She normally dresses in military surplus cast-offs, which are usually more than a little dirty from her life on the streets.


 
Statistics
EARTH:7(Street Survival)
AIR:4(Mechanic)
FIRE:7(Dodging)
WATER:4(Sense Ambush)
VIRTUE:Protects the Helpless
FLAW:Alcoholism
SECRET:True Identity
GOAL:
 
Powers and Skills
Fire Powers (F, V x 2, M x 4)
This gives the following abilities:
  • Immunity to Normal Heat and Cold
  • Immunity to Fire
  • The ability to fire bolts of flame; these can be powerful blasts at a single target (which can kill beings of up to Earth 6 with a single direct blast), area effect or explosive blasts; multiple less powerful blasts etc. etc. You can also light cigarettes...
  • The ability to generate a sheath of fire about yourself which can vaporise small bullets (up to SMG size), and blunt the force of larger ones; it also blunts the force of physical blows and protects against other energy attacks. Obviously being a sheath of flame it will hurt anyone punching you etc. You can selectively turn this sheath off on different parts of you (so you could turn it off on your hands to let you carry someone while flying).
  • Flight at up to 250 MPH while flaming sheath is activated over most of your body.
  • The ability to control fire other than your own in a crude way (clearing paths through blazing inferno's etc.).
  • Any other stuff you think of that I let you get away with...
 7 
IR Vision 0
+2 with Fire Powers (use at Fire 9) 1
 
Total Points = 7 + 4 + 7 + 4 + 7 + 0 + 1 = 30
 
Experience Point Expenditure
Healing Box (F, M)
The box heals all of a person's physical wounds when it is placed in physical contact with them, over the course of ten seconds or so, using needles which it sticks into the injured person. Napalm has not paid any points for this item as it is loot, taken from the Vilma, tongue-less bodyguard in campaign segment 1.
Note that normally Instant Regeneration costs two points; the cost of the Box is reduced both because it is quite slow (but not slow enough to be merely Rapid Healing), via a Focus, and it requires conscious effort to be used rather than being on constantly all the time.
-
+2 M on Fire Powers
This gives a total of 6 x Major on her powers. This allows her to fly at 350mph and makes all her other abilities that much more effective. And dangerous.
 2 
 

Background :

Born in 1970, you were drafted into the Red Army in 1988, at the age of 18 (as your national service), and sent to Afghanistan as a mechanic. Although mostly you were away from the front lines, late in the war the base you were on was attacked by Mujaheddin, and you were caught in the middle of it. You were caught in the middle of a firestorm, but woke up somehow miraculously unharmed, physically at least.

Suffering post-traumatic stress disorder, you became a 'discipline problem', but were kept in the Army because the war was still going on. When the USSR withdrew from Afghanistan, and the USSR dissolved, like so many others you were kicked out onto the streets.

It didn't take very long to realise that civilian life wasn't really for you any more; you seem unable to take stability, or to hold down a steady job, and so you came to live on the streets, supported only by the charity of the Afghanistan Veterans Foundation. Because of what's happened to you, you hate to be oppressed or stomped on by authority, and dislike when others are too. As time passed, you noticed your fire powers slowly growing, and they burst into full life during an attempted mugging.

Now you use your powers to protect the poor and homeless of Moscow, from all those who would oppress and exploit them, be it the Russian Mafia, corrupt officials, or whatever. You have made one major enemy in the Russian Mafia, after you stopped them taking control of the Afghanistan Veterans Foundation, and they now hunt you...


NUT

Real Name:Andrey Vladimirovitch Sichul
Played By:Matthew Johns
Age:50 (as Andrey) / 5000 or more (as Nut)
Sex:Male (as Andrey) / Female (as Nut)
Nationality:Russian
Base of Operations:Moscow

Description :

Nut is a slim and beautiful woman with middle-eastern features and night-blue star-sprinkled skin, wearing what is essentially a skimpy golden bikini. The ancient Egyptians also depicted her as a cow with star-sprinkled skin, but so far has shown no signs of assuming this form in Moscow. Likewise, apparently Nut should swallow the sun at every sunset and give birth to it again every morning; she has shown no signs of this yet, either...

Although she cannot fly as such, because of her position as a sky-deity, when she walks she does not touch the ground, walking about an inch off it. This means that she does not leave tracks, but this ability will not protect her from falls and the like.

As an Egyptian deity she has iron bones (though Andrey does not!).

Andrey, on the other hand, is a respectable, intelligent-looking middle-aged man with a peppering of grey hair.


 
Statistics
EARTH:3 / 7*(Go Without Sleep)
AIR:5(Egyptology)
FIRE:3 / 6*(Flashy Dodging)
WATER:5 / 7*(Stealth)

Figures to the left of the '/' are in human form; those to the right of it are in goddess form.

VIRTUE:
FLAW:Very Unfamiliar with the Modern World
SECRET:Does Money Laundering
GOAL:Be Worshipped, As Is Her Right;
Reincarnate Her Five Children
 
Powers and Skills
Goddess of the Night Powers
These divide into three groups, which she has under more and more limited circumstances:
  • ALWAYS:
    • Telepathy (surface thoughts only).
    • See In Up To Total Darkness.
  • IN SUPERHEROINE GUISE:
    • Darkness to normal sight covering an area of up to that of a small city square.
    • Enhanced Skills:
      • +2 Presence (Air 7)
      • +1 Speed (Fire 7)
      • +3 Martial Arts (Fire 9)
    • Rapid Healing - regardless of her injuries at dawn, as long as she is not dead she will recover to be entirely whole at the start of the next night.
    • Resistance To Natural Cold - so she does not need to cover up in the depths of the Siberian winter.
  • AT NIGHT:
    • Darkness Powers Become Better.
    • Become The Night Sky (Teleportation):
      • Under Open Sky Only.
      • Becomes the sky in one place and stops being the night sky in another. This is very fast when one knows where one is going; slower if one has to hunt for the place one wants to go.
      • Can remain the sky as long as she wishes, and look down from there at the ground from effectively as close as she likes.
      • Can carry others along.
 8 
 
Total Points = (3+3*) + 5 + (3+2*) + (5+1*) + 8 = 30
 
* Cost reduced by limitations.
 

Background :

(All of information on Nut is Paraphrased from GURPS Egypt.)

A long time ago the deities Nut, Ra, Atum and Amun were created by Ptah, the god of art, wisdom and inspiration. Ra and Atum created various new deities. With the help of his children and grandchildren, Ptah created the universe as it is. Nut was married to Ra, the divine Pharaoh, who invented most of the useful crafts and the concept of society.

But Nut and the earth-god Geb developed a secret love which was disapproved of by Ra when he found out about it. His prohibition did not keep Nut and Geb apart. Nut was soon pregnant by Geb with five children. In revenge for this infidelity Ra cursed Nut, preventing her from giving birth in any month of the year.

Thoth, the god of knowledge, sympathised with Nut and helped her by playing a high-stakes game of senet with the moon-god Khensu. Thoth won a 70th part of Khensu's light, which made the moon from then on wax and wane as Khensu had to stretch his remaining light over the whole lunar disc.

Thoth used his light to add five extra days onto the year which weren't part of any month, giving Nut the time to bear her children. This she did, over the five consecutive days, giving birth to Osiris (god of growing things and husband of Isis - eventually), Heru-Ur (a god of the sky), Isis (goddess of ideas, inventor of mummification and marriage) and Nephthys (guardian of wealth and the dead, scourge of tomb robbers). Set, the last child, was not born but ripped himself out of Nut's womb to become the god of war, snakes and the open desert.

After Nut's children were born, Ra ordered Shu, the dutiful god of the atmosphere, to place himself between Nut and Geb to keep them apart. This he did, keeping Nut and Geb eternally apart.

Nut has no memories between those of her life as a goddess, and waking in the modern world.


Thousands of years later, Andrey Vladimirovitch Sichul was born in the Soviet Union. He grew up and became an Egyptologist, ending up as a curator in the Egyptology section of the Hermitage in St Petersburg (or Leningrad as it was known at the time).

With the fall of communism and the growth of the Russian mafia Andrey, almost without realising it, became involved in a smuggling and money laundering operation involving the smuggling, buying and selling of antiquities.

Then he somehow offending the mafioski he was involved with, and some thugs were sent to the Hermitage to administer a punishment beating to him. Andrey hid inside a sarcophagus of Nut (on a holy day, under the star of Sirius, with the right holy symbols; which he was not stealing ... oh no ... and so forth) and was taken over by Nut when he gripped the holy sceptre and ankh that were inside it. Emerging, she promptly beat the rather rude mafioski into unconsciousness and went out to investigate the outside world...

The sceptre and ankh are now 'his' in the sense that they were 'lost' by the Hermitage (in St Petersburg) as part of the money laundering/smuggling operation that he was forced into aiding.

After resigning his position at the Hermitage he moved to Moscow and now operates as a small time dealer in antiquities. He is still used by certain mafioskis who wish to use him as a legitimate front for fencing their loot. He is therefore involved in illegal activities, but uses his involvement in these to scan the thoughts of the criminals he meets. This provides him with information on the 'big fish' of the criminal organisations he deals with, and whom 'Nut' can then target. Because of this he has contacts.


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