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Character Generation Guidelines


There are four statistics :

Statistics have the range 1 to 10, with 1 dangerously feeble and 10 god-like. A statistic of less than 2 is not recommended; you cannot buy statistics of more than 9 (though you can go up to 10 in a specialisation). Statistics cost 1 point per 'level'.

For each statistic you get one free skill specialisation related to the area covered by the statistic (e.g. an Earth specialisation might be 'Resisting Magic'; a Fire specialisation might be 'Swordsmanship').


There are also a range of powers and other effectively superhuman abilities; these can be essentially anything you can imagine. In general you describe them and I impose a cost on you; obviously, the more major the power, the more it'll cost. In terms of the game rules super-powers are effectively a mix of both Powers and Magic in terms of their effects.

The costs of powers can be modified if they have intrinsic disadvantages (such as, in Champions terms, 'OIF', 'OAF' or 'Only in Superhuman Identity') attached to them. For any of these things the cost of the power or statistic with the disadvantage will be reduced by one point. However, for things which have minor disadvantages, these are just present and do not give any cost reduction. This is essentially something to GM has to assess in each case.

Most superhuman powers will be at least Frequent, Major and Versatile. It is entirely possible that powers will be at least twice Major and twice Versatile.

Twice Versatile indicates that the power can be used for many different things, including things outside what might be considered 'normal'. For example, Napalm's fire powers are Versatile twice, as she can use them to not only generate a variety of fiery attacks, but can also protect herself with a screen of fire which melts bullets and dissipates energy attacks, use her fire to enable her to fly, and also control fire, even that she has not generated herself.

Major two or more times makes the effects of the power stronger and stronger. Major once gives the power enough damage causing capability to kill an average person (one of Earth 3). Each extra occurrence of Major increases the damage enough to kill someone with an Earth score one higher; it also allows the power to affect a larger area, or some combination of the two (depending on the Versatility of the power).

A useful power which is on all the time might be Frequent twice, but most powers will only have Frequent once. A power which is on all the time, and useful, but with unpleasant side effects (such as Poison's toxin powers) does not cost any extra because of its side effects.


It is also possible to buy extra specialisations in skills for your various statistics; these do not have to be the same as the free specialisation in the statistic.


You all have a total of 30 points to spend on your characters.


In the same way as in the London Champions game, all characters should have a Virtue, a Flaw, a Secret and a Goal.


On to the Rules Modifications Page.

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