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Generic Non-Player Characters


There were a number of generic non-player characters (i.e. those representative of a type of NPC, rather than specific individuals) in this game. They are :

Click on the character type names to return to the top of the page.


A MUJAHEDDIN / CHECHEN TERRORIST

 
Statistics
EARTH:5(Resist Pain)
AIR:3(Guerrilla Tactics)
FIRE:5(Automatic Weapons)
WATER:3(Stealth)
VIRTUE:Dedicated
FLAW:Fanatical
SECRET:-
GOAL:Have Revenge on Russia
 
Skills
+2 with Guerrilla Tactics (use at Air 6) 1
+1 with Unarmed Combat (use at Fire 6) 1/2
+3 with Sense Ambush (use at Water 6)  3/2 
 
Carries assorted normal equipment (guns, radio, first aid kit, night vision goggles and whatever else may be needed for a mission), though this will not usually be of the same quality as that a solider might carry.
 
Total Points = 5 + 3 + 5 + 3 + 1 + 1/2 + 1+1/2 = 19
 

A POLICE OFFICER

 
Statistics
EARTH:4(Work Long Hours)
AIR:3(Police Procedures)
FIRE:4(Pistols)
WATER:3(Sense Ambush)
 
Total Points = 4 + 3 + 4 + 3 = 14
 

A PARAMEDIC

 
Statistics
EARTH:3(Resist Fatigue)
AIR:4(Paramedic)
FIRE:3(Strength)
WATER:4(Diagnose Injury)
 
Total Points = 3 + 4 + 3 + 4 = 14
 

A SOLDIER

 
Statistics
EARTH:4(Tough)
AIR:3(Tactics)
FIRE:5(Guns)
WATER:3(Stealth)
VIRTUE:Loyal to Comrades and Country
Carries assorted normal equipment (guns, radio, first aid kit, night vision goggles and whatever else may be needed for a mission).
 
Total Points = 4 + 3 + 5 + 3 = 15

This is a career soldier; conscripts are, in general, average people.


A DEMONWARRIOR

 
Statistics
EARTH:4(Resist Pain)
AIR:4(Occultism)
FIRE:5(Warrior Weapons)
WATER:3(Stealth)
VIRTUE:Loyal to Leaders
FLAW:Fear of Leaders; Fanatical
SECRET:Works for DEMON
GOAL:Gain Power in DEMON
 
Powers and Skills
Armoured Robes 1
Minor Magics via Foci (F, V)
These include a mental link to the Morbane leading them, and Feline Sight (night vision).
 2 
Enchanted Dagger (M) 1
Silenced Pistol
 
Total Points = 4 + 4 + 5 + 3 + 1 + 2 + 1 = 20

In Siberia some DemonWarriors are ex-soldiers;
some are embittered oilmen or gold miners;
some are revenge-driven native tribespeople.


A VIPER AGENT

 
Statistics
EARTH:4(Tough)
AIR:2(Streetwise)< /B>
FIRE:5(Guns)
WATER:3(Stealth)
VIRTUE:Loyal to Comrades
FLAW:Distrust/Contempt of the System
SECRET:Working for Viper
GOAL:Varies
 
Powers and Skills
Light Body Armour  1 
Carries assorted normal equipment (guns, radio, first aid kit, night vision goggles and whatever else may be needed for a mission).
 
Total Points = 4 + 2 + 5 + 3 + 1 = 15

This is an example of the Viper agents used in Moscow,
usually recruited from ex-servicemen and women.


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